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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - OhNoesBunnies

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16
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« on: October 05, 2014, 07:37:54 PM »
Thanks for the help! On the JRE thing, I totally forgot to do that. Derpybunny.

And I don't think the Citadel ships are broken, some of them are just tough to fight.

17
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.644
« on: October 05, 2014, 03:44:54 PM »
So,

My game won't start. The launcher boots up fine, the factions load fine, and I can get in to the main menu, but whenever I click start (after making a character), it simply... stays on that screen. The background freezes and I can't click any buttons, but I can move the mouse.

It happens regardless of what starting conditions I pick, and I have all the recommended factions in use on the main page.

I should also point out I cannot edit the memory requirements to RC3 of 62a because otherwise the launcher will not appear. Period.

Edit

I figured out the problem with the game not starting. The SCY was out of date.

However, I still can't modify the memory without the launcher deciding to never pop up.

Also, it says Exigency is out of sync with the new Exerelin.

18
This unfortunately no longer appears to work with Exerelin!

It's neat that the game told me that itself.

19
Weird that I'm having the exact same problem.

Game won't start. Not even a launcher.

20
Fatal: JSONObject["enemyMissileColor"] not found.

I'm getting errors like this every time I try to start up the mod--any requirements I should know about?

21
Mods / Re: Vacuum - Build a Stellar Empire. (0.62a ALPHA build 13) (TC Mod)
« on: February 20, 2014, 11:41:15 PM »
Hmm, strange. Every time I meet a pirate group in battle, regardless of whether or not I win (currently as independents) when I'm mining, I automatically lose the fight regardless and it detracts credits.

22
Mods / Re: [0.6.1a] Exerelin - Dynamic Sector and Faction War - v0.63
« on: January 13, 2014, 01:05:23 PM »
DSTech still does not work for me, for whatever reason.

23
Mods / Re: [0.6.1a] Interstellar Federation v1.26
« on: December 19, 2013, 01:38:57 PM »
The Cyclotron Eviscrator is not in game. :(

24
Ah! Cute! :3

I'm curious about something though, how do 'Blueprints' work exactly? Do you need them on your ship when building stations or...

25
For whatever reason...

...Whatever I click defaults me to five star systems with the newest build of this. Is this a bug? D:

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