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General Discussion / Re: New interview with Alex @ Kotaku's TAY section
« on: July 21, 2014, 12:05:38 AM »
Good interview and an interesting read. Thanks for it!
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
The main reason not to talk about stuff too far in advance, really, is that things can change quite a bit during dev. I'd hate for "but I mentioned this at point X" to even be a consideration when deciding whether to junk some feature Y because it's just not working out. Lots of things seem like good ideas until you try them. Not to say that they aren't good ideas still, but whether they can fit in with everything else is a different question.
Great! I've recently read some writing advice that the most interesting stories arise if all the competing entities consider themselves to be right, and the author is unable to decide with whom he agrees most. Then the story represents the conflicting arguments and emotions of the author's (and hopefully reader's) mind. Or in short, good vs. good stories are superior to both good vs. evil and evil vs. evil stories. I think there's a lot of truth to that.
Personally, I spent ten bucks and got what I feel is my money's worth. For all I care, alex can abandon the damn game and I'll have no regrets, any future developments are bonuses in my eyes
A lot of the posts on the forums are about CR and it is arguably the most controversial and dividing aspect of the game, why is that?
I suspect that CR represents an apparent change in direction for Starsector. In pre-CR versions of the game, the game was much easier to pick up and play and in that way it was much more "arcadey" which suited the games bad-ass top-down space combat design really well. I think the reaction against CR made by some (including myself) stems from the shift it represents from superficial arcade-style fun to a deeper, more RPG-like adventure game. In essence, I think Starsector is growing up and some of us aren't ready to accept that. Am I totally off here? what do you guys think? Is this shift real and if so how do you feel about it?
imo modded content will never beat "canon" ones
Moral could be a very interesting new feature, some kind of stat that get modified in battle by the events, like a ship destruction.
Waaaaaaaaaai? Did missiles really need a nerf? (Also, why aren't ballistics affected?)
No, that will be in the next patch, coming soonTM.
Christ. All this time and I was wondering why in an even match-up or against larger ships the odds were heavily stacked in my favour. Wish I knew it was because "loser mode" was enabled by default. ;-)