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Messages - Thana

Pages: 1 [2] 3 4 ... 20
16
Bug Reports & Support / Re: Cursor bug
« on: May 06, 2017, 08:43:04 PM »
Doesn't seem like the options in the taskbar settings view have an effect on this.

Oh, well, it's not a fatal problem - I don't think it happens in combat mode and there's rarely a need to click anything that far left on the other screens, and I'm usually paused doing stuff so it shouldn't be a huge issue if I drop to Windows for a moment. And I played the game for a fair while before this ever came up.

17
Bug Reports & Support / Re: Cursor bug
« on: May 06, 2017, 11:54:41 AM »
It was fullscreen mode.

I tried borderless window mode, and the symptoms were slightly different: rather than minimising the game, I just got the taskbar appearing over the game instead.

18
Bug Reports & Support / Cursor bug
« on: May 06, 2017, 09:19:52 AM »
I noticed a bug with Starsector today. I'm unusual in that I use my Windows taskbar on the left side of the screen, not the bottom as is usual. (I find that vertical screenspace is more valuable than horizontal, and then widescreens have less of the former in the first place.) So, when I bring the mouse cursor to the left edge of the screen, it turns into the Windows cursor and if I click something there, it brings me to Windows and minimises the game. I have to take it pretty far to the left (like, within a few centimetres of the edge) of the screen before it happens and bringing the cursor back towards the centre of the screen will reset it, but afterwards it will happen several times further away from the edge until I change the view (say, by opening up the Intel view for instance) whereupon the cursor resets to the Starsector cursor and the range in which it turns back to the Windows cursor becomes just a few centimetres again.

I have a GeForce 970 with drivers only a few days old and am using Windows 10.

19
This is just a theory, but have you (and the OP) modified your page file size? perhaps even disabled it?

Doing this might cause problems for Java's rather unique use-case of its heap needing to be 1 contiguous memory allocation.

The logic being, that a system with little or no page file space, will be more prone to having its physical memory highly fragmented, and thus less able to achieve large contiguous memory allocations.

I haven't touched it, no. That said, I've never had a problem with Starsector - or Starfarer, way back then - before.

have you tried [0.8a RC19]?

Yep. It began with 0.8a.


@Alex: Okay, good to know! I'll try that.

Edited to add: Yep, that did it, the game starts again! :)

20
They shouldn't be defined at all, as they override the settings specified by SS. (and thus cause problems)

Well, that's not the problem, then.

I'm leery of installing Java because
a) I understand it's not very safe anymore
and
b) I don't need it for anything else
as well as
c) If the game faces potential incompatibility issues from using a different version, it'd seem like just putting off the point of trouble, since the game comes with an integrated JRE.

21
Sorry about the trouble! Do you happen to have JAVA_OPTS or _JAVA_OPTS in your environment variables? That's a likely cause of this problem - this variable being set could tell the game to allocate more memory than it can with a 32-bit JRE.

0.8a doesn't work for me, either, and with the same symptoms as the original poster.

What values would be good to set if I add those environment variables manually? (I'm on an 8GB machine.)

22
General Discussion / Re: 4 years....
« on: September 24, 2016, 10:18:34 AM »
I bought Starsector, nay Starfarer, way back in... 2012, I think it would have been. Maybe even 2011. I figure I got more than my money's worth in the first month alone, and at that point the game had nothing but single missions and it would be years before the campaign mode - the very first one, with only the Corvus system and no trading - would be released.

Yes, Starsector development cycle is long. Yes, I wish it were completed faster.

No, I'm not angry. The progress is slow but it's sure. New updates, when they land, tend to be very polished. So I simply accept that things are as they are and keep my eye on the forums, play the game some after each new update, then go away to wait for the next one. I have time, and good things come to those who wait.

23
Blog Posts / Re: Orbital Stations in Combat
« on: September 23, 2016, 10:18:26 PM »
"Now, witness the firepower of this halfway decent but not entirely operational battlestation..? Hell, I don't know, just roll with it, okay?"

24
General Discussion / Re: Please, make trader missions!
« on: November 21, 2015, 04:42:14 AM »
I imagine some trading skills are coming up in the next update. Decreasing tariff penalties, increasing reputation gains from trading, being better able to hack those relays without being caught, all those things are the sort that should make being an honest trader easier and more lucrative.

Plus, eventually we'll be able to start/take our own settlements, as I understand...


Still, this update made being a trader much more interesting than in the last ones. Getting a good score takes some time, thinking and even luck, but they can be very lucrative when you do.

25
Announcements / Re: Starsector 0.7a (Released) Patch Notes
« on: November 20, 2015, 12:37:12 PM »
I must say that this update has made being a trader - at least in the beginning - considerably more interesting. Not that I played around much with the last version or that I've gotten far at all in this one yet, but that's my early impression. The missions are a good addition.

26
General Discussion / Re: Identifying a ship + about Hyperion
« on: January 10, 2015, 02:39:16 AM »
That would be the bonus boss at the end of the Arcade mission.

Arcade mission? Huh?

I see no such mission in the mission listing in the game.

27
General Discussion / Re: Starsector is being made by Blizzard!
« on: December 16, 2014, 05:36:04 AM »
it very much reminds me of the old blizzard. the blizzard that patched and tweaked Starcraft brood war for 10+ years after it came out to make it perfect. The blizzard that made Diablo 2 not the horrible abomination that was Diablo 3. And yes, the blizzard that made World of Warcraft. Alex and his team are perfectionists, I wouldn't be surprised if later in life Alex becomes a time traveler and goes to work for old Blizzard, they are a lot alike.

Unlike Blizzard, however, Alex can do innovation. Blizzard's schtick is doing what the current generation of games is doing, then making one of those, only polished and polished and polished to a diamond sheen. Inevitably, this means that by the time the game comes out, it's a generation or two behind the cutting edge of its genre, but damn is it ever polished.

But I don't think that's Starsector. Not because I don't think Alex and co. don't do a damn fine job - they do! - but because they also combine genres and figure out novel solutions to game design issues in a way that Blizzard simply doesn't.

28
General Discussion / Re: Trading vs. Fighting.
« on: November 14, 2014, 08:24:29 AM »
I imagine there'll be more reason to do so later when the sandbox gets fleshed out more fully. Say, when you own a space station it'll be to your advantage to wipe out hostile fleets in the area whether or not someone will directly pay you to do so.

Though yes, I do agree that either there should be some degree or reward for engaging the enemy of my friend (money and/or reputation) and that sometimes factions should post bounties on non-pirates.

29
General Discussion / Re: Can you board more than one ship after battle?
« on: November 02, 2014, 01:06:52 AM »
I can't remember the particular reason, was probably more than one. But certainly you could become very powerful very quickly by capturing lots of ships, and even capturing capitals etc. with little effort.

It actually made boarding worthwhile though, in the current state I'm not satisfied with it.

In the current paradigm the boarding system is not intended as a vector of fleet growth, it's meant as a risky/resource-sub-optimal way of diversifying your fleet by getting access to things you haven't been able to buy. That's what Alex has said, anyway.

30
Announcements / Re: Starsector 0.65a (Released) Patch Notes
« on: October 26, 2014, 01:28:01 AM »
Trading seems kind of limited at the moment, since outside of the black market, it appears that only food and organics for to planets suffering from famine seems to offer the potential for profit. I mean, obviously you can get money from metal or industrial equipment capture from dead pirates, but so far my impression is that, say, rare ore will not sell anywhere at a profit, at any time. Granted, the trading system here is a first pass at the system, and the adding of the industry system some time in the future may well diversify the way things work and what can be used profitably, but that's my interpretation of the way things currently stand. Also, I think buying of commodities should probably scale with the number of items bought compared to the stock, so that you can't buy off huge stores at once at a cheap price because that's one of the things that seems to feed into the current #1 trading strategy of buying of all the food from a starving-prone planet and then simply waiting until it goes into famine, then selling it all back at a massive profit.

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