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« on: October 12, 2022, 11:25:05 AM »
Seems like an interesting idea to push them further but I'll be honest Alex, I think at the end of the day I'm still not going to be using them much. As others have pointed out, they will often not align with the departure point nor the destination of the quests, and I'm not going to choose a bounty over another just because I know which directional stream season is going on at the moment, as other factors such as the payout and the particulars of the mission are much more important. As for the lategame stuff, ever since slipstreams were added to the game I felt that they should have been visible at all times on the map in order for them to get some use. The later rewards of this event helps a bit to make them get close to that, but I feel that by the time the colony stuff starts to make a difference I'll already be over the exploration side of the game and will have transitioned to using gates. All in all, I'll reserve final judgment to when I actually play this update and I hope to be wrong about this.
In regards to using an "event" in such a manner, I have zero oppositions to the approach. I feel like it's a fun way to motivate the player to do all sorts of things and I'm looking forward to seeing this being applied in other parts of the game/reward systems. Small question though, can multiple events be occurring at the same time? Like multiple crises or something?