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Topics - tinsoldier

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Shortly after pulling my ass out of this mess: http://fractalsoftworks.com/forum/index.php?topic=11940.0  A remnant patrol came after my fleet.  I waited for them but instead of attacking, I got the whole "driving through remnant space without a transponder on is a no-no, submit to a scan or else" routine  ???.  So what the hell, I submitted to a scan but instead of scanning they 'activated their weapon systems' and tried to flee.  Whenever I "let them go" the dialog "The Remnant fleet is attempting to disengage" would popup again, ad infinitum.  

Screenshot:  http://imgur.com/a/qEYz0


edit:  If I harry them, it exits the dialog and they lose CR but they immediately attack again but attempt to disengage. This happened about maybe 4 or so times.  At that point, a couple things happened, I had attempted to drive away instead of standing still and also their largest ship was at critically low CR.  At that point, they stayed away and simply maintained contact until another fleet came up and then they joined them in an attack.

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General Discussion / [spoilers] Transverse jump can get you in trouble
« on: April 23, 2017, 06:21:46 PM »
Lesson learned, jumping through nascent gravity wells is the epitome of leaping before looking.

Reminds me of the last episode of Battlestar Galactica.

beware the [redacted] http://imgur.com/a/B2KE1

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Fairly straight forward.  I just got out of a very long fight against a Hegemony security fleet.  Though wildly outgunned, we managed to pull out a victory against the glut of Onslaughts.  In the end, although our loses were significant the enemy walked away with a single Piranha wing.

And... then the single ship Piranha wing attacked my fleet immediately after the first fight ended  ???.  I was going to curb stomp him but sadly not a single ship of mine appeared in the encounter window and so most of my ships were captured.  Again he attacked, finishing off everything else.   ::)

While I know it is a known issue that there's no warning when none of your ships are at sufficient crew levels to fight it was pretty infuriating to know that I still had a bunch of crew left and that if I didn't have the Apogee in slot #1 I could have easily fielded some ships.

If you don't have the option to field your #1 ship, it seems like the game should automatically promote the next ship down the line until you have something that is fully crewed.  In my case, although I couldn't field my Apogee, I could have easily fielded the Medusa, Tempest and two Thunder wings.  Since you need to define the order of your ships in the fleet deliberately to control how crew is split up, it seems like it's a safe bet the the first ship the game can find is probably something the player wants.

Having the option to re-order your fleet in the encounter screen would be nice as well.

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Anyone know anything about StarFarer.com?  I was futzing around and tried that url to see if there was a slightly friendlier URL to share with people.  Apparently another game with this name is in dev, an mmog to be exact.  Hehe, the logos look straight out of the 80's.

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Modding / Weapon Modding
« on: May 14, 2011, 11:10:55 AM »
A couple quick questions re: weapon modding (apologies if these answers were hidden elsewhere!).

1. Do the *.wpn filenames have to match the weapon ID?
2. In weapon_data.csv, are all of the numeric columns decimals or are some required to be integers?

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