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Messages - NightfallGemini

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61
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« on: May 10, 2017, 03:08:42 AM »
Hmm, it's an interesting idea, idk, if I do add more tankers I'll probably just make a small utility ship that happens to have some fuel capacity.



So if you take the temporal field and just make it really short and powerful it becomes reaaal good.


Oh my god. Please let that be the new Spark Drive. It looks so damn cool.

62
Mods / Re: [0.8a] Outer Rim Alliance v0.7 (08/05/2017)
« on: May 10, 2017, 03:06:31 AM »
I think I'll enjoy the Elevation a lot. Reminds me of the Kushan/Hiigaran Missile Destroyer from the original Homeworld, one of the cooler designs from that game imo

63
Mods / Re: [0.8a] Green Knight Security (v0.6)
« on: May 08, 2017, 05:11:41 AM »
Hym, maybe you can make something different, maybe something like this:

"Marksman training" "Extensively trained since childhood in situational awareness and intuitive shooting, Green Knight fire control officers are adepts at finding the right target and hitting it even against the odds. On direct neurointerface control their score against moving targets is significantly above average an in numerous occasions they managed to score hits at ranges that exceed official weapon specifications. Unfortunately they are unable to use any targeting aids, as this actually results in decreased performane".

Target leading improvement, small range improvement (~5% maybe), maybe lower ROF with lowered recoil to simulate gunners doing short pauses to decrease recoil. Not compatible with targeting upgrades and point defense AI.

I like this idea a lot.

64
Mods / Re: [0.8a] Green Knight Security (v0.6)
« on: May 08, 2017, 02:36:32 AM »
FWIW, a range boost could still work. Perhaps make it a static %range increase that doesn't stack with ITU/DTU? Perhaps in between the frigate and destroyer tiers of ITU so it keeps a unique flavor, still feels good yet doesn't go too nuts.

65
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 04, 2017, 08:10:41 PM »
That's one hell of a find. As a fan of OP stuff, I'm jealous. :v

66
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: May 04, 2017, 02:15:17 PM »
So, I looted a research station wreck and wound up finding a hullmod skill book for the Alaya-Vijnana System. I'm guessing this isn't supposed to drop!

67
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« on: May 03, 2017, 11:04:47 PM »
i'm disappointed that only a single piece of each new split continued the chain reaction. :(

Well, this way it looks like that's the piece with the dimensional engine in it, kinda cool. But probably not keeping this.

I think it'd kick ass as a random chance. Not sure just how OP that explosion is since in the past I've always steered clear of exploding BRDY caps, but it *looks* really cool.

68
General Discussion / Re: Independent suddenly go hostile?
« on: May 03, 2017, 01:12:56 AM »

I like the idea of the no witnesses, especially since relays and stuff only work so far out (like the range you get bounty payments and event updates) so it'd be nice if you could make a habit of tailing scavengers or stuff until they're out of range of the core worlds then pouncing.  It'd be a fringe mechanic and maybe not the most applicable to all play styles, but it would be neat if it was a feasible change.

I never tried it, but I always thought this was exactly how it was supposed to work. Strange that it's not.

69
General Discussion / Best planet types?
« on: April 30, 2017, 03:15:10 AM »
What are some of the best planet types to survey?

70
Mods / Re: [0.8a] Raccoon's Arms Pack v1.3.1 - Mule Miner
« on: April 28, 2017, 01:09:22 PM »
An idea would be to make the terminator 'hug' the W-SNT, maybe only be allowed to stray a hundred or so units away from its mothership, sorta like a PD drone. That way it's still a strong, desirable ship, but it doesn't directly outmode the Tempest and isn't a total *** in pairs when enemy fleets have them. :v

71
Mods / Re: [0.8a] Raccoon's Arms Pack v1.3
« on: April 22, 2017, 09:37:19 PM »
I'm curious, can these be acquired as derelicts/combat salvage or only through markets?

72
General Discussion / Re: .8 feedback thread
« on: April 22, 2017, 08:54:11 PM »
Stations get dunked by masses of Claws and Kopesh bombers with some cruiser backup in my experience.

73
General Discussion / Re: Responding to distress calls never worth it?
« on: April 22, 2017, 08:48:37 PM »
Mine usually wind up getting me jumped by 3 pirate fleets as soon as I go in-system. I really think the whole thing isn't intended to be a case of the Good Samaritan, but more like a way to resupply. :v

74
General Discussion / Re: your best random salvaged ship findings
« on: April 22, 2017, 05:18:00 PM »
My best one is a Hyperion with structural damage. Fragile, but who cares? It's a Hyperion.

75
Rare? In my game I get jumped by cruiser-sized ones fairly regularly. They're strong stuff. Kinda wish I could get some of the assault frigate ones for myself tbh.

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