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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - NightfallGemini

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136
Mods / Re: [0.65.2a] The Knights Templar v0.9.4b
« on: March 28, 2015, 05:33:47 PM »
Huh.  What's your CPU model?

FX-8350. The issue didn't pop up until recently, so I'm wondering if something changed in how my GPU drivers handle that effect.

137
Mods / Re: [0.65.2a] The Knights Templar v0.9.4b
« on: March 28, 2015, 10:12:59 AM »
Running on a single GPU didn't fix, thought it might have been the fact I was running SS in a borderless window but fullscreen it did the same thing. The last thing I have yet to do is reinstall Shaderlib, but AFAIK I have the most recent version so I'm not sure if that'll do anything.

What's funny is, it only slows down when things get very, very chaotic or a Templar weapon gets fired, and even then if I check utilizations it's not taxing the cards at all. Very odd.

E: Oh, forgot to add, the drivers are the most recent version (v347.88).

138
Mods / Re: [0.65.2a] The Knights Templar v0.9.4b
« on: March 28, 2015, 09:18:01 AM »
So I'm getting some strange slowdown issues whenever I fire a Rhon Laser or Clarent. It drops the FPS down to roughly 23 while firing for no discernible reason. It didn't used to do this before, so I'm not sure if it's Shaderlib screwing up or my drivers (using 2 GTX760 OCs) or something with this mod itself.

139
Mods / Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« on: March 28, 2015, 04:51:34 AM »
Got this strange error:

Code
299345565 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager  - Checking whether to spawn pirate or merc fleet for market [Effecer]
299345565 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager  - 2 out of a maximum 4 pirate/merc fleets in play for market [Effecer]
299346264 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NumberFormatException: Numbers must be in range 1-3999
java.lang.NumberFormatException: Numbers must be in range 1-3999
at com.fs.starfarer.util.oOOO.super(Unknown Source)
at com.fs.starfarer.loading.ShipNameStore.o00000(Unknown Source)
at com.fs.starfarer.loading.ShipNameStore.o00000(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.addFleetMember(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.addFleetMember(Unknown Source)
at com.fs.starfarer.campaign.Faction.pickShipAndAddToFleet(Unknown Source)
at com.fs.starfarer.api.impl.campaign.fleets.FleetFactory.createMerc(FleetFactory.java:508)
at com.fs.starfarer.api.impl.campaign.fleets.MercAndPirateFleetManager.advance(MercAndPirateFleetManager.java:97)
at com.fs.starfarer.campaign.BaseCampaignEntity.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignPlanet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.ooOO.super(Unknown Source)
at com.fs.starfarer.new.Òôo000(Unknown Source)
at com.fs.oOOO.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.D.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Not sure what caused it, was just flying around after killing a few pirate fleets and it gave me a CTD with that error message listed (the number 1-3999 thing). Could it be a mod having variant issues?

140
Mods / Re: [0.65.2a] Nexerelin v0.3.3 (update 2015-03-24)
« on: March 24, 2015, 04:10:16 PM »
Is there any sort of upper limit on how many factions can be in any given game? Also, if some factions don't spawn, does that mean they have to be added to one of Nexerelin's files?

141
Mods / Re: [0.65.2a] Interstellar Imperium v1.8
« on: March 17, 2015, 06:37:04 PM »
All the Imperium variants of vanilla stuff look (and feel) great. <3

142
Mods / Re: [0.65.2a] Exigency Incorporated v0.7 - Updated!
« on: March 17, 2015, 06:34:14 PM »
I think I'm the odd one out. I like having to either be a bastard (i.e. pirate :v) and be friendly with Ahriman, or wage war against both and capture up. Sorta makes Exigency itself a boss faction in a sense.

143
My body is ready. This is gonna own.

144
I could definitely see there being multiple win conditions, i.e. either become the warlord/trader junta of the Sector, or re-establish connection somehow, or simply forge a brand new empire among the rest and go from there.

I'd say an implementation of those kinds of things without explicitly saying "go do X, Y, Z objective" would be interesting and really give a sense of self to whichever goal the player decides to follow.

145
Mods / Re: Diable Avionics (v.1.05)[0.65.1a]
« on: February 24, 2015, 07:15:09 PM »
Weapons do, ships don't. The easiest way to get their stuff is to fight them, capture a ship and use your Omnifactory to crank out tons. Granted, you lose a really great refueling/resupply station in hyperspace by doing that.

146
I dunno, for a 'girly' ship that looks pretty intimidating. Vaguely looks like what would happen if Shadowyards and Templar ships combined.

147
General Discussion / Re: Are prices affected by the amount of mods?
« on: February 23, 2015, 04:07:39 PM »
So I suppose until they get a balanced economy written in, I should avoid them or consider them 'hard mode'?

148
Mods / Re: [0.6.2a] Hiigaran Descendants v1.1.0
« on: February 23, 2015, 03:47:47 PM »
You are a saint. This was one of my favorite oldschool mods.

149
Do they make their own fuel and supplies or just consume via trade?

150
General Discussion / Are prices affected by the amount of mods?
« on: February 23, 2015, 03:21:52 PM »
I have quite a few races installed right now along with SS+ (roughly 16 off the top of my head) and I noticed that fuel, supplies and ships are not only scarce, they're hideously expensive. I've been trying to figure out what caused this, and the only two conclusions I came up with are either my character level or the races. Which is it, exactly?

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