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Mods / Re: BattleFleet Gothic (Starsector 0.54.2) [ON HIATUS]
« on: January 07, 2014, 09:13:55 AM »
SilentStormpt, you are a genius.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Glass would do little against a high tensile steel alloy hull tbh...unless and very high Mach numbers or fractions of relativistic speeds. Depleted Uranium is about as good as it gets in terms of kinetic projectile. High density, ablatively self sharpening when penetrating hulls, and when the powdered DU is exposed to air it explodes in an inferno. Yep, give me DU penetrators any day of the week. If that stuff is being hurled at your ship at high Mach or relativistic speeds it's all over.
Glass? Like, clear shard-like shots or a spray of particles? What would be special about the shots, other than being glass? Maybe they could be big chunks that spawn a bunch of little chunks when they've hit something?
This mod doesn't seem to wanna load.Code[b]Error 404[/b]
Mod corrupted!
Its not updated: (Starsector 0.54.2)
EDIT: doc file was updated, added Grand Cruisers and Battle Cruisers
I haven't posted in awhile, I haven't had much time to play around with this game recently. However I began to mess around again, and I've got some questions.
I basically have a faction about 90% done, 25 ships in the faction, not counting drones and other misc ships. I used to have a working station in Corvus, and had everything working nicely pre 6.0 or whatever the last big patch was. That patch pretty much broke everything, and I've patched up most of it. However I can't get my new system to show up in hyperspace, therefore I cannot see my faction at all in the campaign.
Basically, the jist of it is, I'd like to know if there's any tutorials to look at, or any mods in particular I can reference to figure out how to add systems, new factions fleets, and modded ship behaviors. I don't want to be an annoyance, but I've been trying on my own for awhile, and I'm not really a programmer.
@ LiquidStang, if you can be more specific as to the issue you are having I should be able to help you. Is it crashing, if so please provide me the log file.
@ Shield, I presume you are talking about the Remnants? It is not available yet, they are an extremely complicated faction that utilizes many scripts like my Exigency guys. When they are ready you will know, and it will kick ass.
We appear to be having technical issuesSpoiler
Hint, missiles should not be passing through the ship especially when normal guns and beams do not.[close]
Hey Uomoz,
I had noticed something with the void walker fortress storage that another player had mentioned before. It seems that the storage unit seems to have a psuedo-max capacity (or maybe intentional?) that's preventing storage of additional items (i.e. weapons). That is to say, everytime I would put in a new stock of items The previous set of equipment I had there is pushed aside and I can no longer see it nor have possession of it. I dunno if you saw that post, so I'm readdressing it.
An added note, it only seems to affect weapons. It may just because I never approached an over abundance of crew, supplies, fuel, or ship parts.
[b]Error 404[/b]
Mod corrupted!
The mod doesn't work.
That doesn't help us you know, anything specific?