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Starsector 0.9.1a is out! (05/10/19); Blog post: Painting the Stars (02/07/20); Updated the Forum Rules and Guidelines (02/29/20)

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Messages - KitsuneNoMeiji

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Mods / Re: ALPHA Build 34 Released!
« on: June 23, 2014, 03:14:23 AM »
I realize how much work goes into this mod, and I can only IMAGINE how difficult it is to keep updated. I do want to ask though, do you plan on adding more ships for the already existing factions and/or more factions? If you are planning to add ships to already existing factions, can I request an assault-style capital ship for the Glaug?

Anyhow, I've tested out the idea of making Armor Regeneration have a finite pool of hitpoints it can restore that, once depleted, can no longer be regenerated quickly (i.e., making it possible to kill Glaug even with cruddy Frigates... eventually).  I need to test it a bit more, but I think it'll work.  If so, new build time.
Aww, there goes my plans for a massive invulnerable Glaug fleet. xD But seriously, looking forward to future releases and new things. :)

One Bounty mission later, look at my haul:

Holy! I never figured out how to use the Boarding Teleporters to my advantage. However, I did plan on using them and now I definitely intend to! o.O

NP, glad you're having fun terrorizing the universe with the Glaug, hehe :)
I, myself, enjoy terrorizing universes. The Glaug make it more interesting and fun. :)

Your Annihilator's Mothballed, so it's not getting repaired :)
Oh man, I feel so stupid! I completely forgot i had it mothballed when I went to repair it! *facepalm* Well, it worked, so thank you very much for your time. :) Also, been playing your mod for a bit and I must say, I am LOVING it! This is easily my new favorite! :D

You didn't repair the CR at the Station before leaving?

And I presume we're talking build 33 here?

If so, can you package up the save-game and post it here?
I can't repair the CR, it says my ships aren't in need of repair and yes, this is build 33. As for my save, Here it is: I hope it is the right file, I assume it is.

That's a weird issue with the Fleet screen; it happens in Vanilla as well.  I think Alex fixed it for the next build of Star Sector.  In Vacuum, simply exit that screen (go to Refit or whatever) and it'll fix itself.
Didn't work. Also, I went into combat and it registers as insufficient crew even in battle. I couldn't deploy it due to 0% CR. Whatever this is, it didn't fix when leaving the screen...

I seem to be having an issue with the Annihilator-Class Battleship from the Glaug. After purchasing, I obviously needed to get more crew. According to this picture,
I have over the needed Skeleton Crew for supporting my entire fleet. The needed is supposedly 470, 400 even for the Annihilator. As you can see, I have 610. i have NO other mods installed, which is to be expected, especially for a TC mod. Anyone know what is going on?

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