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Messages - KitsuneNoMeiji

Pages: [1] 2
1
Mods / Re: [0.9.1a] Kingdom of Terra (v0.7.2) - Hotfixing some Otherstuff
« on: January 15, 2020, 10:38:12 AM »
Say, this is a bit off-topic, but do you happen to know of a way (or a mod) to show ship/weapon/variant/etc. ids in the codex? Would help significantly when testing things to have an easy in-game solution.

2
Mods / Re: [0.9.1a] Kingdom of Terra (v0.7.2) - Hotfixing some Otherstuff
« on: January 14, 2020, 02:24:08 PM »
Alright, thanks. To confirm, you have the most recent version of Starship Legends installed?

If you DO use console commands to add a trait, does the crash occur? (if you don't even play with the Console Commands mod, you can disregard, but it would be a lot easier to test if you could replicate the crash with just commands.)

I'd be surprised if there was another mod besides KT and SL interacting here, but you can never be too sure.

No, I don't use Console Commands, but you are right, it is easier to test with the tool. I might get it just for testing purposes. I just did another test with the same outcome with no other mods but Kingdom of Terra 0.7.2, LazyLib 2.4e, Nexerelin 0.9.5h, and Starship Legends 1.3.14. Can you try testing with Nexerelin, if you haven't already? Because despite just these mods being installed, I get the same crash. I will give link to full starsector.log in case you want to get a look at everything, can't send as attachment due to file being too large. https://drive.google.com/open?id=1dsk4Z8bSRsZddEKevO8xNxiSLx80u2qZ

EDIT: Okay, after adding Console Commands and testing without Nexerelin, I have found that Nexerelin is causing the crash. Not sure how, nor am I sure why, Nexerelin is affecting a ship mod from a different mod on a ship from yet another mod.

3
Mods / Re: [0.9.1a] Kingdom of Terra (v0.7.2) - Hotfixing some Otherstuff
« on: January 14, 2020, 01:31:04 PM »
Sorry to hear that - I'll see if I can replicate it. Can you post the crash report?

EDIT: I have attempted to recreate the bug, with the following method, and failed. There was no crash and everything seems to be working.

Method
- I spawned in an Ouroboros with console commands. I also spawned a Quetz and a Cathedral from SWP, just to check.
- I applied a trait to each of them the console command: addtrait good to capital_ship
This put a random trait on each ship I had spawned. Each gained the "notable" mod with that trait.
- I checked the refit screen and clicked on every clickable module. There was no crash.
- Just to check, I assigned an officer to each ship, then added a crew loyalty to each ship with: setloyalty 10 capital_ship
- Again, I checked the refit screen and modules. No crash.
[close]

So, something else is happening. Either:
- the crash is caused only by traits added normally with battles, not console commands.
- the crash is caused by a specific trait, not just any trait. (What trait did your Ouro get?)
- you're running a noncurrent version of one of the mods.
- something else entirely.

Get back to me with some more info if you can.

EDIT2: I tried getting the trait "legit" (without console commands) and still, no crash.

I seem to crash no matter what when I get the Notable mod. First time I got it, it increased my armor by 5%. This time, it did something completely different (I forget what exactly). But regardless, it seems to not matter what the Notable mod affects, as soon as I get it I crash if I change my focus to a body segment. I'll give my crash report so you can have a look-through. In the meantime, I'm gonna do some more testing to see if, by chance, it's another mod that is giving me these complications. I just assumed it was between Starship Legends and Kingdom of Terra, since I only crash after getting the Notable mod.

Spoiler
430612 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.coreui.refit.A.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.W.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.G.dialogDismissed(Unknown Source)
   at com.fs.starfarer.coreui.refit.G.showMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.G.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.String.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

EDIT: I should mention, I am earning the Notable mod through combat, not Console Commands. Just to clarify.

4
Mods / Re: [0.9.1a] Kingdom of Terra (v0.7.2) - Hotfixing some Otherstuff
« on: January 14, 2020, 11:09:42 AM »
There seems to be an compatibility issue between this mod and Starship Legends. If I am playing as the Ouroboros ship and earn the Notable ship mod, the game crashes if I switch my focus to a body segment in the refit screen. Is there any chance a fix would be possible? Not sure if the same happens for the Quetzalcoatl, but I assume it'd function (or in this case, break) in the same manner.

5
Mods / Re: [0.9.1a] Kingdom of Terra (v0.7) - Beheading the Serpent
« on: January 12, 2020, 09:20:02 AM »
Glad you got it working :)
Hotfix is up.

- Fixed crash caused by Ouroboros lacking some engines.
- Goon heavy fighter is now correctly labeled in the codex.

EDIT: lul ninja'd.

Huzzah! And ninja'd indeed lol. Went on ahead and brought down my attachment.

6
Mods / Re: [0.9.1a] Kingdom of Terra (v0.7) - Beheading the Serpent
« on: January 12, 2020, 08:55:25 AM »
I'm guessing the problem is the Ouroboros head is missing 4 engines that were added to the Quetz head and are turned on when the body dies.

This must've been the issue, as doing your fix worked. Thanks so much! I can finally play as the XL Danger Noodle.

7
Mods / Re: [0.9.1a] Kingdom of Terra (v0.7) - Beheading the Serpent
« on: January 11, 2020, 01:57:51 PM »
I'm playing a Exerelin run and this is one of the many factions I installed. I've run into a crash. When I go to refit a Ouroboros, then run a simulation, as soon as I close the reinforcements screen and the tactical screen, the game crashes with an error, "Fatal: toIndex = 8". I'm not sure if I get the same crash stepping into actual combat with it or not.

I looked in the starsector.log file and found, what I assume to be, the corresponding crash report.
Spoiler
653354 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: toIndex = 8
java.lang.IndexOutOfBoundsException: toIndex = 8
   at java.util.ArrayList.subListRangeCheck(Unknown Source)
   at java.util.ArrayList.subList(Unknown Source)
   at data.hullmods.KT_OverdrivenEscape.advanceInCombat(KT_OverdrivenEscape.java:84)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

If the information is needed, the mods I am using are:
Spoiler
Appro-Light Council 0.8.1-RC1
Blackrock Drive Yards 0.9.5
Combat Chatter 1.9.2d
Concordance of Protection Syndicate 2.0b
Dassault-Mikoyan Engineering 1.18a
Diable Avionics 2.04
Foundation of Borken 0.2.4-RC3
Hazard Mining Incorporated 0.2.2d
Interstellar Imperium 2.1.2
Kadur Remnant 3.0.4
Kingdom of Terra 0.7
Kipling Radiative 0.4.2
LazyLib 2.4e
Leading Pip 1.8.3
Legacy of Arkgneisis v1.5.1
MagicLib 0.28
Nexerelin 0.9.5h
Sanguinary Anarchistic Defectors 1.0.1c
Sylphon RnD
Tiandog Heavy Industries 1.2.1a
Version Checker 2.0
yuri Expedition 1.8.2
ZZ GraphicsLib 1.4.1
[close]

Not sure if there are any mod incompatibilities, so I posted my list just in case. If anyone knows what's wrong, I'd appreciate the help. Would love to try the Ouroboros.

EDIT: I tried running simulation using a Ouroboros with nothing but Kingdom of Terra 0.7, LazyLib 2.4e, and Nexerelin 0.9.5h on Starsector 0.9.1a-RC8 and it still crashes with the same error, so I guess it is safe to say that it's not a mod incompatibility issue.

EDIT: Editted "Quetz" to "Ouroboros" as that's the craft I am having issues with. Haven't tested Quetz.

8
Nothing like a combination of Freeze Rays and Ball Lightning Guns on a MantaBee makes a perfect anti-fighter, in my opinion. Add a bunch of armor, hull and turret mount durability/efficiency and you have a beefy, bulky anti-fighter. Does the Energy Pump affect those weapons? It would be nice to have more damage.

9
Thanks, good to know I am not the only ship in my fleet that knows what to do. :)

10
Do the AI know how to use the Nanobot Repair Gun and the Boarding Teleporter?  I'd like to know if I can equip them on some of the other ships in my fleet so they can repair my ships and capture enemy ships...

11
I can keep trying and testing, see if it truly is the cause. As far as I can tell, though, it was the reason. I was actually able to get through a few fights with the auto fire disabled. :)

12
I believe I fixed the issue I was having. Turns out, it was the Boarding Teleporters set on auto fire that caused the crash, to my knowledge. This is what I assume it was because after disabling their auto fire and getting into a few fights, not a single crash. Also, do the AI know how to use the BTs or are they completely useless on them?

13
Ok, so I managed to get the crash report that I needed. Shortly after getting into a battle and fiighting a ship that isn't a fighter, I crash and recieve this error:
Spoiler
425667 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.ai.StrikeAutoFireAI.advance(StrikeAutoFireAI.java:240)
   at com.fs.starfarer.combat.systems.G.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.G.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Any idea what it is and how to fix it? Do note that, as usual, this is the only mod I am using.

14
Quote
do you plan on adding more ships for the already existing factions and/or more factions?
Yes, I definitely do!  The Glaug have been pretty slow to get new ships, because those are originals by me, rather than kitbashes, but I was going to do an assault carrier in the Cruiser / Destroyer range (they desperately need a small carrier) this week, using some new methods I'm looking at for doing original ship art. 

Anyhow, I can't promise you anything, but if the carrier experiment works out, I may very well do several new Glaug ships; what I'm going to try should shorten the production time a bit. 

So, when you say "assault-style capital" what do you mean?  Speed over durability?

Quote
Where are crash logs kept? I had a crash while in the middle of battle after updating to the new release. Not entirely sure what caused it, but I can only assume it had to do with the only mod I had installed. xD
Please let me know what you find- just copy-pasta the last bits of the log. 

If the bug is with the Target Pip mod... yeah, it's buggy with Vacuum atm, dunno whether I'll fix it or not, but probably.  I haven't ever tested with stuff like Omnifactory, tbh; I suspect it'd break five ways from Sunday, lol.
I have like 3 different logs, all of which are exceedingly long. I cannot tell which log it is, so I am going to try to recreate the crash after I delete all the current logs. I do have the Target Pip mod, but I didn't have it enabled when playing Vacuum. I only use Vacuum when playing it. As for the assault-style capital ship, yes speed over durability. Faster than normal, more fragile than normal and a mix between forward facing weapons. Maybe even a new weapon, or ship system, that draws the target closer to get more damage in with shorter range weaponry? It could be a built-in weapon, maybe one that is ship-specific and unobtainable through shops? Whatever you want, I just thought it sounded like a good idea for an assault capital. :)

15
Where are crash logs kept? I had a crash while in the middle of battle after updating to the new release. Not entirely sure what caused it, but I can only assume it had to do with the only mod I had installed. xD

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