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Messages - Runoved

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61
I tested this mod, at first sight everything works normally, there are no conflicts to other mods. There was an idea, it is possible not new, it would be interesting to add Darloth's Tradewinds support, certainly if authors not against. For example, that the stations constructed by the player after the corresponding improvement could make one type of a resource from Tradewinds as they now make ore for example. Also would sell it at minimum price as the producer. The type of a resource could depend on planet type near which the station if certainly it can be realized is constructed. It could add to player's stations  economic value. I apologize for broken language it is machine translation.

62
Mods / Re: Tradewinds 0.3
« on: September 23, 2013, 02:02:01 AM »
Thanks for excellent mod. Long ago I waited for something similar. It is really possible to be the dealer and it is quite interesting. The profit is got less, than at a military way, but also is risky less. At last transports received due consideration. The main complexity - to learn what where the prices and that where it is favorable to carry. Messages on the change in price good idea, but  it is not easy to notice them. It is necessary to fly at first to systems and to write down the prices on a piece of paper, and after already to solve that where to carry and hope that the prices won't fall during flight. Though possibly it is part of balance not allowing a way of the dealer to become too easy. But all the same there is no opportunity to learn the prices in concrete system in advance though I recognize, to make it will be very difficult. I while tested not so long and probably it at the beginning so, but it seemed to me that at stations it isn't enough goods for this purpose completely to load large transport that it paid off. Once again thanks for excellent mod. I apologize for clumsy language it is machine translation.

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