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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - th3boodlebot

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1
not sure if this matters, but i thought id share: ironclads sans the bg update seems to run even smoother than vanilla starsector... i wonder why that is?

2
omg you rock!!!!! thank you so much!!!!!

3
also is there a way to have it not load as a 4k x 4k image?

4
yea i chose the background i liked most from ironclads, made 32 copies, and renamed them accordingly. no luck! i guess ill try changing the quality, even though it probably wont work. worth a shot for such an awesome mod! sadly if i want to play it ill probably have to use a super outdated version of it starsector, and lose out on the awesome updates to both.

5
is there a way i can fix the white screen issue? the game runs fine even on my 32bit system; the only issue is i think the backgrounds for this mod are too graphically intense or something. is there a way to make them all plain black? can i force it to use vanilla backgrounds?

6
hahaha yea i noticed that just now; it works a good bit of the time even though it's not updated. i guess i was hoping there was a trick to make it work, maybe removing a certain ship/weapon/hull variant. guess ill just have to be patient! shout out to the modder for making such a cool mod, i really enjoy the retrofitting mechanic. looking forward to the update!

7
hey guys im having an error! can anyone tell me what i can do to fix this?


6493637 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.ShipAPI.setJitter(Ljava/awt/Color;FIF)V
   at data.shipsystems.scripts.tiandong_fluxOverrideStats.apply(tiandong_fluxOverrideStats.java:58)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

8
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« on: April 07, 2015, 06:09:38 PM »
I had no idea. Thanks for the tip!! Maybe with that i can run more mods simultaneously. The more mods the crazier fleets that i can go up against; I always use (n)excelerin with random relations enabled because it ends up creating some really interesting allainces that can be super difficult to deal with. Patrian Navy & Imperium combo was especially interesting.

9
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« on: April 07, 2015, 04:19:11 PM »
Also big thanks to you mesotronik for helping me get it sorted out!!

10
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« on: April 07, 2015, 04:17:48 PM »
I always have shaderlib enabled as without it certain mods i use frequently won't work. I believe it was Valkyrians that I disabled.

11
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« on: April 06, 2015, 07:55:48 AM »
I deactivated one of the mods i was using and now everything is working! Thanks so much for the support!!

12
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« on: April 06, 2015, 07:51:53 AM »
Well I made it past the initial loading screen!! Whenever it goes to do the first load of the campaign it loads completely and then I get a blank screen with the cursor showing (and movable) for a few seconds then a crash without an error window.

13
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« on: April 06, 2015, 07:39:57 AM »
It was a typo lol.

Intel Core 2 Duo 2.66 GHz 3 Gb ram. Intel G33/G31 Express Chipset Family. Downloading the file now gonna give it a try

14
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« on: April 05, 2015, 09:54:59 PM »
Yes I have several driver update programs, I ran them just yesterday.

15
Mods / Re: [0.65.2a] Exigency Incorporated v0.7.1 - Updated 4/4/15
« on: April 05, 2015, 07:33:00 PM »
I use it with every mod. I've never had any issues. I was also loading this with Starsector+ Patrian Navy Valkyrians Blackrock Driveyards Valkyrians Console Commands Common Radar and (n)excerelin. Also musiclib. I would run it with other mods but my computer cant handle loading all that data. I have pretty much every mod compatible with the latest version of Starsector lol. I must say, as far as modding communities go, you guys are top notch! Soooo much extra content and it's all stellar, not to mention the base game itself is really a blast. I've been following this game since day one with a dell laptop, now playing on a desktop (which isn't much of an improvement from a hardware standpoint, but still runs with a better framerate). I even watch most of the let's plays that come out, especially during the time when I didn't have a computer to play it on myself. But I digress, the problem is most likely that I'm running the game on 32 bit vista (on an aging desktop no less). I was just really hoping to try out the Ahriman Association! It looks really cool from a pirating standpoint (which is all I ever do lol). I'm at least happy, however, that i got to play Exigency on an older build of Starsector back in the day. If anyone can come up with a solution to my problem, kudos and thanks in advance!

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