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General Discussion / Re: Sources of Inspiration for Starsector
« on: March 21, 2014, 07:42:58 AM »...the Hammerhead from Starcraft's battlecruiser.Now all we need is a drone ship that spits out endless streams of fighter drones!
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
...the Hammerhead from Starcraft's battlecruiser.Now all we need is a drone ship that spits out endless streams of fighter drones!
In short, no.Ah, ok. Thanks!
In long, windows is supposed to optimise which core handles which threads. If for someone reason Windows is acting funky (rare) you may need to. You also have to take into account hyper-threading and turbo-boost technologies that may be on your Intel chip.
If you've got turbo-boost, keeping more things on the one thread will cause that particular core to ramp up it's frequency in which case although the core has a higher utilisation it also has a dynamically higher frequency with something like a 1/3 additional processing power (it varies from model to model).
If you've actually got a single core CPU with hyperthreading, don't worry about it, affinity isn't going to do a thing. Hyperthreading is...kind of like a smart cache...sort of..to make context switches between threads less expensive.
-snip-Matt here took the words right out of my mouth. While most vets here can beat the initial hurdle relatively easy, most newbies won't as they won't have the information that we do and in war, intel is power.
If profitable trading can come only from pop-up quest events, it does not sound like something worth bothering.I have to agree with Megas here. I think the main reason why people wanted trade is that they wanted another source of income incase of "death spiral" situations. Trade has almost always been the low risk, low reward non combat income choice for people starting out or restarting. (IE got blown up and have very little money) But in this situation the risk is higher, the reward is unknown and the source of income isn't always there, relies on the RNG AND could involve combat from the looks of it.
I will just stick to killing and looting everything that moves, and conquering NPCs' assets if possible.Quote from: AlexAn Atlas fleet might be just the sort of thing you can use to really cash in on an event you took pains to predict/cause, while a faster fleet might be able to be more reactive, but wouldn't have the cargo space to really capitalize.Right now, player needs Atlas fleet just to loot equal-sized opponents (bad in standard, worse in Exerelin), and being forced to use multiple Atlas ships (and Oxen and/or Navigation 10 to speed them up) for optimal play, which is a significant drain on Logistics, is obnoxious and not fun.
{
"wantedId" : "bounty_sajuukkhar",
"title" : "The Angry God ",
"fleetName" : "The Khar",
"difficulty" : "Very Dangerous",
"reward" : "750000",
"location" : {
"system" : "Corvus",
"token" : "Corvus III",
},
"captain" : {
"aptitudes" : {
"technology" : "10",
"leadership" : "10",
"combat" : "10",
},
"skills" : {
"missile_specialization" : "10",
"ordnance_expert" : "10",
"damage_control" : "10",
"target_analysis" : "10",
"evasive_action" : "10",
"helmsmanship" : "10",
"flux_modulation" : "10",
"advanced_tactics" : "10",
"command_experience" : "10",
"fleet_logistics" : "10",
"gunnery_implants" : "10",
"applied_physics" : "10",
"flux_dynamics" : "10",
"computer_systems" : "10",
"construction" : "10",
"mechanical_engineering" : "10",
"field_repairs" : "10",
"navigation" : "10",
},
},
#The description is shown when the player views the wanted poster. To include line breaks in it, use \n.
"description" : "Two months ago, the pirates somehow disabled and stole the Khar, our prized flagship and have been terrorising the Corvus System. As much as it pains us, we are offering a seven hundred and fifty thousand credit bounty to whoever destroys the Khar. We can NOT allow these pirates to dirty our name and the name of our flagship!",
#The congratulation is shown when the player kills the bounty. To include line breaks in it, use \n. Optional.
"congratulation" : "The Khar is no longer in pirate hands and our name has been cleared. Thank you and may the Goddess smile upon you.",
"fleetShips" : [
{
"variantId" : "hii_sajuukkhar_Elite",
"name" : "Khar",
"crewRating" : "ELITE",
"salvage" : "TRUE",
},
],
}
What, really?! Seriously, there's a survival mode in the original SoS?Yeah, it is under a different name so it is hard to find. It is called "progression wars" and is under the "scenario" section of the new single player game.