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Topics - Midnight Kitsune

Pages: 1 2 [3]
31
General Discussion / You know you have played too much Starsector when...
« on: February 15, 2014, 09:58:39 PM »
Just as the title states, this is one of those topics where you post the (funny) things that make you feel like been playing too much Ss. Like me and hearing the main menu music even though the game wasn't even OPEN or when it is still in the "loading" screen!

(By the way, if this isn't the right place to post this, please move it to the right place mods)

32
Bug Reports & Support / [0.6.2a RC3] Disabled ships in the AI fleets
« on: January 18, 2014, 08:01:11 PM »
Found some fleets traveling with some DEAD ships recently, and I was able to get some screen caps
First one is a dead lasher I think
Spoiler
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The rest are of a different fleet's dead fighters
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Note that they were not present in the battle space when I fought them

33
I SWEAR I'm not trying to break this game! But it did break on me again and I think it is the console mod. Here is the log details:
Spoiler
52643 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
52643 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
52643 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
52643 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
52645 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
52650 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 247.21 MB of texture data so far
52650 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
52908 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
222899 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.CombatEngine.addFloatingText(Unknown Source)
   at data.scripts.console.Console.printMessage(Console.java:1066)
   at data.scripts.console.Console.showMessage(Console.java:910)
   at data.scripts.console.Console.showMessage(Console.java:920)
   at data.scripts.console.AddConsole.generate(AddConsole.java:24)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.K.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.super(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

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Also, should I post this in the mod's forum topic as well?

34
Currently right now the crew are what determines with the maximum CR is for a ship. And while I think this is a good idea, I feel that it is kinda BS that only YOUR SHIP can reach 100 percent CR and no one else, even my so called "Elite" crew members. This does two things: One is that it breaks immersion and two: it is a disadvantage for the AI. So what I was think of was this: increase the amount of CR that the Veterans give by 5 percent and the Elites, 10 percent. This would make the max CR levels 50 for Green crew, 60 for Regulars, 75 for Vets and 100 Elites.

Now, what about the Combat Aptitude bonus? Instead of having it be actual CR, make it "phantom" CR. Example: Let's say I have a character with level 10 Combat Aptitude and he is in a ship with a full Veteran crew level. With the CR level boost, that would mean the ship would have an actual CR level of 75 BUT with the character having that ship as their flagship, the EFFECTIVE CR level would be 95.
However, let's replace those Vets with Elites. After I get to full CR, my effective CR level would still be 100. BUT if I got into a fight, I could lose up to 20 CR without having the effect of it.

What do you guys think?

35
General Discussion / Worried about the coming CR update
« on: January 17, 2014, 11:59:36 AM »
I'm gonna be blunt: I feel that the coming CR changes in 0.6.2a are a foolish mistake. I think that the combinations of all the changes will end up being like the introduction of CR: a change that came too damn early
For those who don't know, I am talking about the halving of CR recovery and deployment costs along with the doubling of value at which accidents happen (going from 20 percent to 40) and the introduction of Critical Malfunctions at 20 percent. There is too much "Bad Synergy" here, especially for a new player starting out but even for the vets that just want to have fun. To me, there is way too little benefit for getting my recovery values cut in half. In other words: Double deployments is NOT equal to halved CR rates AND a doubled malfunction "floor" with critical malfunctions at the "old level."
Many people have already stated worry about the increased accident level and also that the time between combat is high enough as it is without these addition changes and I have to agree, especially since combat is the ONLY source of income.

I have a few suggestions as to making this more "likeable" in nature.
1. (Most favored for me) Cut the deployment costs and raise the "malfunction floor" but keep the regen rates the same
2. Cut both the deployment costs and the regen rates but also lower the "malfunction floor" back to its old level of 20 with Crits at 10
3. Delay it until we get an alternative source of income

Edit: Forgot to include links to the details of the CR changes...
http://fractalsoftworks.com/forum/index.php?topic=7239.45

36
Suggestions / New hull mod suggestion: "Lone Wolf" single ship mod
« on: September 20, 2013, 12:10:09 AM »
First off I don't think it is possible to mod this in but it might still be and if it is then please move this topic to the mods section!
I have been thinking and mulling over how to "bring back" single ship fights that allow them to get back in the fight quickly but still use the CR mechanic. Then I got an idea of a hull mod that MIGHT work!
The idea would be that the mod would cause any ship that it is equipped to, to use 100 percent of its CR on deployment and a frigates CR drop would be boosted by 5 or 10 times BUT it would gain an insane CR regen rate out of battle so you could immediately use it again. This effect would be negated if you deployed a second ship. (Thus the "Lone Wolf" name) This way solo ship runs are now again doable but at a decently high OP cost (I'm thinking 25 or 40 OP for cap ships)  and by it being a hull mod, it could be acquired by a character skill.

What do you guys think? Could this be modded in or does something have to be added first?

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