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Messages - Lakis

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76
I think that error is because you are running StarSector 0.6a. StarSector is now 0.6.1a and the latest version of Exerelin (0.61) requires that.

Man oh man... How did I miss that?

Welp, thank ya Zaphide, I'll be changing over momentarily and enjoying the mod in full once again!

77
Code
64008 [Thread-5] ERROR com.fs.starfarer.combat.D  - java.lang.NoSuchMethodError: com.fs.starfarer.api.fleet.FleetMemberAPI.isMothballed()Z
java.lang.NoSuchMethodError: com.fs.starfarer.api.fleet.FleetMemberAPI.isMothballed()Z
at data.scripts.plugins.ExerelinBattleAutoresolverPluginImpl.resolveEngagement(ExerelinBattleAutoresolverPluginImpl.java:273)
at data.scripts.plugins.ExerelinBattleAutoresolverPluginImpl.resolve(ExerelinBattleAutoresolverPluginImpl.java:190)
at com.fs.starfarer.campaign.CampaignEngine.autoResolveBattle(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.float.if$super(Unknown Source)
at com.fs.A.A.new(Unknown Source)
at com.fs.starfarer.combat.D.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:724)

I'm guessing this is a problem that stems from a fleet that is making a stop at a Station and dropping off men or dropping at a planet to spawn a station...

I've only got lazy lib as well as this running. There are no other mods, I'm running it with 1024 initial memory and 2048 max memory.

It's not a lack of memory, if you want the entire file I'll link it via dropbox.

78
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 15, 2013, 12:06:00 AM »
I know that the two are different mods, I've already done the first step multiple times, it didn't work.

However, The Sony's comment did.

Thank you for the help, both of you. I'm just new to the way mods on this game work, sorry if I asked a silly question or something. ^.^;

79
Mods / Re: [0.54.1a] Exerelin - Dynamic System and Faction War - v0.58
« on: September 13, 2013, 01:06:12 PM »
So, I can't get the mod to show up, I have all of the required files. No errors in the log, nothing crashes, I don't know what is wrong.

I'm using Linux, I know I have the memory for it, because I've played your Vacuum Mod with just about every thing on max. It was averaging about 30 FPS in battle and in the map, but it was running.

I've Lazy Lib, Omnifactory, Vacuum mod, and then Exerelin (one) in my mods folder, nothing else.

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