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Messages - NanoMatter

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31
Mods / Re: [0.6.1a UPDATE!] Blackrock Drive Yards v0.42
« on: November 07, 2013, 06:36:36 PM »
By any chance does anyone have 0.54a version?

32
Announcements / Re: Starsector 0.6.2a (In Development) Patch Notes
« on: October 24, 2013, 06:22:46 PM »
I wonder, why does CR stop around the max of 50 to 70 Why not just double everything?

33
Modding / Re: Abominable Creation Exposition
« on: October 20, 2013, 12:26:32 PM »
Make a mod out of the ships.  :)

34
Modding / Re: Weapon Modding?
« on: October 08, 2013, 04:50:14 PM »
This may be the smartest answer in the world, but...

Trial and error! Copy an existing weapon, give it a new ID and just change the things that you want to change or experiment.

Weapons.csv should be self explanatory.

Backup your files!

That easy.....
[EDIT] Its really hard... Hehe

35
Modding / Weapon Modding?
« on: October 08, 2013, 04:32:22 PM »
This may be the dumbest question in the world but......................

How do you make a weapon?......


36
Lore, Fan Media & Fiction / Re: The Lore Corner
« on: October 07, 2013, 02:17:01 PM »
What opperating systems did they had? (Ex. Windows 1000000000000 Or iOS 1000000000000000000000)

What traditions that may have made it? (Chinese, American, or Russian) What was the traditions that came from Terran.

One wierd question, Toilets.....

What kind of food are in those suppies.... Some wierd squishy square of essential nutrients or variety of foods (Chinese, Indian, Cajun, or Italian.


37
General Discussion / Re: CR Removal mod?
« on: October 02, 2013, 03:21:21 PM »
Im just too lazy.  :) Thx tho

38
General Discussion / Re: CR Removal mod?
« on: September 29, 2013, 02:23:29 PM »
Thx.  ;)

39
General Discussion / CR Removal Mods
« on: September 29, 2013, 02:04:12 PM »
Maybe a mod where the CR system is gone, but I probably got my hopes too high, its probably hardcoded

http://fractalsoftworks.com/forum/index.php?topic=6898.0

that what you want?

EZ mode. This might also be helpful. This sets all ships to use 1 supply/day and use 1CR to be fielded. It has the side effect of making all ships immune to harassment because they don't have much of a CR penalty now.

Starsector-core > data > hulls > ship_data.
Replace that file with this one and rename it to match "ship_data" again. If you have mods loaded, you'll want to also edit their ship_data files in each mod folder in a similar location "modfolder > data > hulls > ship_data"

40
Announcements / Re: Starsector 0.6.1a (In Development) Patch Notes
« on: September 28, 2013, 05:21:35 AM »
0.6a is so hard  :( ,All I wanted was hyperspace.......... Even cheating is hard...... allbeacuse of CR

41
Awesome mod!  :)

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