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Mods / Re: [0.9.1a RC 8] Metelson industries: 7.0.2 03/25/2020 RC1
« on: April 08, 2020, 09:10:07 AM »Quote
I installed Metelson a couple weeks ago and have to say that it's probably one of my favorite faction mods I've tried so far. It's pretty balanced and the ships look nice and not too flashy.
a couple of notes I've noticed:
1. In Nexerelin, the Metelson is almost completely passive (doesn't use agents/declare wars) but will literally never stop fighting someone when they do get attacked.
They ally with the League a lot and will literally always vote "no" for alliance actions, causing wars to be dragged out for ridiculous amounts of time (i.e. war with the Tri-Tachyon for literally 4 years). Also Votuyro Outpost gets targeted for invasions a lot, though I've never seen a faction actually succeed at taking a Metelson colony.
2. Ragnus has too many industries on it
3. Asharu Shipyard has the same traits as Asharu itself
4. The Vigil, and Hammerhead barely ever appear in markets but do appear in patrols, and the ROMA doesn't seem to appear anywhere at all
5. (more of a suggestion) Metelson ships seem to accelerate/decelerate/manuever a lot slower than their top speed suggest (especially the Securi).
all of this is just what I noticed after 5 cycle long campaign though, and I don't know if these are intended.
Thank you! I'm glad you enjoy the mod, both you and Sprucemoose.
Now as for the feedback, thank you again! Feedback is always important to me!
Regarding Nexeirlin... I'm not sure what I have control over or not. It sounds appropriate for Metelson though. They hate the Tritachyon for a variety of reasons.
As for the planet Ragnus and ship yard around Asharu? Ragnus is a hold over from older development and me not understanding entirely the new marketing systems. The Asharu market was intended.
Otherwise I'm not sure about the others... I'll look into it and see what I can figure out. Not sure though.