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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - Azmond

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1
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.3.4 05/24/2020
« on: August 22, 2020, 09:01:10 PM »
Metelson Industries 7.3.4 is out!
Well, I've been busy as some of you may know. Despite some of the things I've done on discord. It's hit or miss development. Anyway! Below is the list of changes I've made to the mod.
I still feel Metelson's needs quite a lot of work but, progress is slow and steady as I try and get around to getting it done inbetween other projects.

As always, ANY AN ALL FEEDBACK THAT IS CONSTRUCTIVE IN NATURE IS ENJOYED AND ENCOURAGED!

Anyway, to do in the coming months in no particular order:
   : Develop 3 analogs to vanilla ships that are unique.
   : Develop 2 more fighters to fill Missing Niches in Metelson.
   : Develop and realease a fully re-done Mantarn and Metelson Hammerhead

08/11/2020
   Farin given a face-lift and 2 variations. Luddic and Pather.
      Both are Skins and largely the same as Farin is with some minor changes and have been implimented into Luddic AND Ludic Path Fleets.
   Hound (MI) skin given a face-lift

07/19/2020
   Supplies/rec & mo or supply Recovery/Maintenance Checked and normalized.
   Drengur 30 to 48
   

07/17/2020
   Updated Obex Description to properly describe the vessel.
      Obex Armor nerfed to 175 from 250
      OBex hull lowered to 350 from 450
      Obex Acceleration/decceleration lowered from 70/50 to 30/30
   This will make the Obex more of a slow-burner and lag behind most ships but unable to really stop well... It also reflects the terrible Engine placement.


   Added Farin Luddic Variations
      Luddic Pather (murderPotato)
      Luddic Church (Farin (LC))

07/01/2020
All Wing BP's Removed from ship Data.CVS, Fighter BPs would be showing up for production. I wasn't aware of this. Thank you personage, you know who you are. :)
Fight hull BP's should now NO LONGER appear.

The following Planets have been adjusted within Rock:
Ragnus - Size and Population are now the same, that being 7
     | Industry of  Refining Removed as that has been taken by Anvil.
Viymese - Size increased to 6 from 4 to allow for 1 new industry.
   | Industry of Fuel Producition added to Viymese, this will give players another place to go to if they only have Metelson's for fuel production.

All changes have been made after 7.2.2 which was the price-check update.

Download a full Cataloge of our Ships and Systems Information now~!
^!^!^ DOWNLOAD THE MOD ^!^!^
Nexerelin COMPATIBLE / LAZYLIB IS REQUIRED FOR MISSIONS


2
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.2.2 05/24/2020
« on: July 31, 2020, 02:46:38 PM »
That is the plan! Modding is not easy and the pandemic is not helping. xD

3
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.2.2 05/24/2020
« on: June 25, 2020, 04:28:35 PM »
Poor market balancing, I've been away for a while and will be changing it next release. I'm assuming the size is throwing a wrench into nexerlin an such..
 
Sorry 'bout that.... >_<

4
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.2.2 05/24/2020
« on: May 24, 2020, 07:23:50 PM »
Metelson Industries 7.2.2 has been released. Price-check on isle R

Changes as of: 05/20/2020

Prices normalized for ships!/Fighters!! (skins and some ships unaffected).


   Grudiver !! Price from: 3750 now to 4000
   Obex !! Price from: 11250 now to 10000
      + added 1 more to the wing making it a wing of 3 from 2. No changes were made to the vessel otherwise.
   Golgata !! Price from: 7750 now to 8000
   Pala ! Price unaffected
   Mudder ! Price from: unaffected
   Vigil ! Price from:  10500 now to 11000
   Stinulv ! Price from: 12000 now to 12500
   Mite ! Price from: 4042 now to 4250
   Cavos ! Price from: 12100 now to 14000
   Farin ! Price from: 10250 now to 10000
   Glima ! Price from: 12000 now to 12500
   R.O.M.A ! Price from: 22750 now to 18000
   Actel H35 ! Price from: 26533 now to 27000
   Actel H35A ! Price from: 22533 now to 23000
   Rastrum ! Price from: 20000  now to 36000
   Custos ! Price from: 19250 now to 38000
   Varingur ! Price from: 26000 now to 36000
   Securi ! Price from: 22000 now to 32000
   Mantarn !  Price 32000 no to 40000
   Gadfar ! Price from: 65000 now to 70000
   Drengur ! Price from: 200000 now to 330000
   Thrudgelmir ! Price from: 160000 now to 425000
   Acutor ! Price from: 65000 now to 150000

These prices are basically analogous with ship/fighter in the game that match or closely match what the ship/fighter does. Some prices are decreased (rarely) or Increased (more likely) depending on the ship. For example the Actel H35 is more expansive than the H35A because of the specialized turret canopy.

Feedback on prices will affect future ships.

Renamed the Gulimnjor "Planet Cracker" to simply Gulimnjor to avoid bloat on screen-space.

Obex given a slight buff, one extra member to it's wing making it a wing of 3.

Download a full Cataloge of our Ships and Systems Information now~!
^!^!^ DOWNLOAD THE MOD ^!^!^
Nexerelin COMPATIBLE / LAZYLIB IS REQUIRED FOR MISSIONS

5
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.2.0 04/27/2020
« on: May 12, 2020, 07:20:47 AM »
I may have failed to properly add the right version file... Though I swear I fixed that recently. I'll check it later today.

6
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.2.1 04/27/2020
« on: May 04, 2020, 04:20:05 PM »
Metelson Industries 7.2.1 is out!


Yeah... I forgot to add the system tag... That hides it from the markets... Cause it's a system... so.. Yeah.
Minor update for Metelson's... Because I made a boo-boo. Now fixxed the problem where the Thrudglemir's Main Laser or Gilimjnor  showed up for purchase... When it shouldn't have.


Download a full Cataloge of our Ships and Systems Information now~!
^!^!^ DOWNLOAD THE MOD ^!^!^
Nexerelin COMPATIBLE / LAZYLIB IS REQUIRED FOR MISSIONS

7
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.2.0 04/27/2020
« on: May 04, 2020, 05:57:49 AM »
Eeer, what? I have not seen that happen before. I'll check the code later today.

8
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.0.2 03/25/2020 RC1
« on: April 27, 2020, 05:17:59 PM »
Metelson Industries is out with a balance update of sorts. It's a very loose update. Mostly- as some of you may very well know -Thrurdgelmir is... auh, cheesey with certian things. This has been changed. Likewise, the industries on Ragnus have been spread out slightly and there is now a new planet! Anvil! It's basically a massive astroid but, it's a good Base for Ship-buidling an so on.

Either way, enjoy and if anything breaks let me know! I tested with several games using the older version of Metelson Industries and it didn't crash. Though I was running it very mod lite... So, if you've a lot of mods? Auh... Good luck, dunno how it'll work!  If it breaks auh, let me know and I'll see what I can do but, yeah... No promises if you got a mod-list bigger than a CVS receipt.

Download a full Cataloge of our Ships and Systems Information now~!
^!^!^ DOWNLOAD THE MOD ^!^!^
Nexerelin COMPATIBLE / LAZYLIB IS REQUIRED FOR MISSIONS

9
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.0.2 03/25/2020 RC1
« on: April 17, 2020, 08:41:30 AM »
Space Tonk best Tonk!!

10
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.0.2 03/25/2020 RC1
« on: April 08, 2020, 09:10:07 AM »
Quote

I installed Metelson a couple weeks ago and have to say that it's probably one of my favorite faction mods I've tried so far. It's pretty balanced and the ships look nice and not too flashy.
a couple of notes I've noticed:
1. In Nexerelin, the Metelson is almost completely passive (doesn't use agents/declare wars) but will literally never stop fighting someone when they do get attacked.
They ally with the League a lot and will literally always vote "no" for alliance actions, causing wars to be dragged out for ridiculous amounts of time (i.e. war with the Tri-Tachyon for literally 4 years). Also Votuyro Outpost gets targeted for invasions a lot, though I've never seen a faction actually succeed at taking a Metelson colony.
2. Ragnus has too many industries on it
3. Asharu Shipyard has the same traits as Asharu itself
4. The Vigil, and Hammerhead barely ever appear in markets but do appear in patrols, and the ROMA doesn't seem to appear anywhere at all
5. (more of a suggestion) Metelson ships seem to accelerate/decelerate/manuever a lot slower than their top speed suggest (especially the Securi).
all of this is just what I noticed after 5 cycle long campaign though, and I don't know if these are intended.

Thank you! I'm glad you enjoy the mod, both you and Sprucemoose.

Now as for the feedback, thank you again! Feedback is always important to me!

Regarding Nexeirlin... I'm not sure what I have control over or not. It sounds appropriate for Metelson though. They hate the Tritachyon for a variety of reasons.

As for the planet Ragnus and ship yard around Asharu? Ragnus is a hold over from older development and me not understanding entirely the new marketing systems. The Asharu market was intended.

Otherwise I'm not sure about the others... I'll look into it and see what I can figure out. Not sure though.

11
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.0.2 03/25/2020 RC1
« on: March 27, 2020, 12:03:16 AM »
Oh for cusses ' sake... ... If I broke something again.... Let me check tomorrow and I'll see what I broke.

Edit:
Though, what version of the mod are you actually running? The 7.0.0 release had this issue but that was due to an issue regarding numbers within ship-roles which has since been fixed. So, unless it is indeed the older version you may want to update or wait for the fleets to rotate. If you were running the old version, the changes will- or rather should -be applied on the next market update and on any fleets that "Stand down" from their patrol or activity.

12
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.0.2 03/25/2020 RC1
« on: March 25, 2020, 06:21:32 PM »

Changes as of: 03/25/2020
   
Nexerlrin support offcially set up again. Let me know if anything screws up please!

That is all.

13
Bug Reports & Support (modded) / Re: Need help with log file.
« on: March 25, 2020, 07:56:44 AM »
Hey, I'm the modder of Metelson's and yes I am fully aware of the issue. I'm missing some code for full compatibility and will be getting a patch going today as it's my Friday and with work I've not been able to get in the time to get things put together.


I do apologise for any inconveniences that this may cause. :(

Edit:
A patch has been made for Metelsons, you should be good to go :)

14
Mods / Re: [0.9.1a RC 8] Metelson industries: 7.0.1 03/13/2020 RC1
« on: March 13, 2020, 01:18:14 PM »
Augh, right, so I had some numbers that were much too big and I did a few smaller adjustments... Not much. Basically people were finding Metelson Ships more than they should've... ... I figured out it was the Ship-roles and such. Now i know that those numbers aren't just faction specific! Good to know! :D

This is a patch as it doesn't break things.

Download a full Cataloge of our Ships and Systems Information now~!
^!^!^ DOWNLOAD THE MOD ^!^!^
Nexerelin COMPATIBLE / LAZYLIB IS REQUIRED FOR MISSIONS

15
Mods / [0.9.1a RC 8] Metelson industries: 7.0.0 03/12/2020 RC1
« on: March 12, 2020, 01:49:41 AM »
Metelson Industries and getting the dust off it's boots folks and getting ready to delve back into things! At this point in time Metelson's is back into a running state, it is not the best state, but it's a running state with some goodies. I have plans for the future that I will share here later.

For now, the biggest changes are that 1) crap ships and chaff have been removed. Development ships may be visable, but otherwise, all ships are standard and workable. 2) enjoy the text. You'll see what I mean. 3) let me know if you get any errors as in, really REALLY bad errors. AS far as my testing went, nothing borked up, but still. Lemme know.

Otherwise, thanks for waiting on me ya' blaggards, and Metelson Industries thanks you for your patience!

Download a full Cataloge of our Ships and Systems Information now~!
^!^!^ DOWNLOAD THE MOD ^!^!^
Nexerelin COMPATIBLE / LAZYLIB IS REQUIRED FOR MISSIONS

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