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Modding / Creating new Engine Exhaust Flames, Shield Colors, etc?
« on: March 24, 2012, 01:49:51 AM »
Is there any way to add new Engine Exhaust Flames or/and Shield Colors?
Starsector 0.9.1a is out! (05/10/19); Blog post: Writing Starsector (12/18/20); Starsector 0.95a In-Development Patch Notes (10/16/20)
The hard thing about multiplayer does not have much to do with the language used. Java is just fine for that. The problem with multiplayer is synchronization. You've got two (or more) simulations running on different machines on different sides of the planet, and you have to make sure they are in exactly the same state. The wiring needed for that goes through the entire program and is not something that is easy to add afterwards. Especially for a game where quick response is important.Synchronization is not a problem, when peer to peer multiplayer used.
In short, it's just not going to happenFor now yes, but later on you will start thinking about adding it
This is certainly true, but I'm not sure that actually means very much. Any time spent working on one thing is time not spent on another. The SP aspect of the game can take literally as much time as can possibly be devoted to making it better - and then some. So, having MP would detract from the SP experience for that reason alone - and there are other reasons why it would, as well.Then why not to create/implement Multiplayer after Singleplayer was finished and polished?
Planning to give credit to GSB there, WarStalkeR?OMG! I've been found out! He-he