Upgradecap... I LOLED when I seen this:
api.addToFleet(FleetSide.PLAYER, "delta_Standard", FleetMemberType.SHIP, "TCN Tantive IV", true);
api.addToFleet(FleetSide.PLAYER, "delta_Standard", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "xyphos_wing", FleetMemberType.FIGHTER_WING, false);
api.addToFleet(FleetSide.PLAYER, "zeta_Pointdefense", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "zeta_Pointdefense", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "zeta_Pointdefense", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "delta_Standard", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "delta_Standard", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "rho_Strike", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "ksi_Assault", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "ksi_Assault", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "gamma_Assault", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "gamma_Assault", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "gamma_Assault", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "gamma_Assault", FleetMemberType.SHIP, false);
// Mark a ship as essential, if you want
//api.defeatOnShipLoss("ISS Black Star");
// Set up the enemy fleet
api.addToFleet(FleetSide.ENEMY, "idf_battleship_complex", FleetMemberType.SHIP, "IDF Freedom", false);
api.addToFleet(FleetSide.ENEMY, "idf_battlecruiser_invasion", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_battlecruiser_invasion", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_destroyer_pursuit", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_fighter_wing", FleetMemberType.FIGHTER_WING, false);
api.addToFleet(FleetSide.ENEMY, "idf_fighter_wing", FleetMemberType.FIGHTER_WING, false);
Lets make them more equal, in other words:
api.addToFleet(FleetSide.PLAYER, "delta_Standard", FleetMemberType.SHIP, "TCN Tantive IV", true);
api.addToFleet(FleetSide.PLAYER, "delta_Standard", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "xyphos_wing", FleetMemberType.FIGHTER_WING, false);
api.addToFleet(FleetSide.PLAYER, "zeta_Pointdefense", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "zeta_Pointdefense", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "zeta_Pointdefense", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "delta_Standard", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "delta_Standard", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "rho_Strike", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "ksi_Assault", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "ksi_Assault", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "gamma_Assault", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "gamma_Assault", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "gamma_Assault", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.PLAYER, "gamma_Assault", FleetMemberType.SHIP, false);
/////////////// VS
api.addToFleet(FleetSide.ENEMY, "idf_battleship_complex", FleetMemberType.SHIP, "IDF Freedom", false);
api.addToFleet(FleetSide.ENEMY, "idf_battleship_complex", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_battleship_complex", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_battleship_complex", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_battleship_complex", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_battleship_complex", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_battlecruiser_invasion", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_battlecruiser_invasion", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_battlecruiser_invasion", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_battlecruiser_invasion", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_destroyer_pursuit", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_frigate_interceptor", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_frigate_interceptor", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_frigate_interceptor", FleetMemberType.SHIP, false);
api.addToFleet(FleetSide.ENEMY, "idf_fighter_wing", FleetMemberType.FIGHTER_WING, false);
Now it seem equal, 15 vs 15...
For every your Delta-class Super Leviathan I placed Samekh-class Battleship.
For every your Ksi-class Leviathan I placed Samekh-class Battleship.
For every your Gamma-class Dreadnought I placed Jerusalem-class Battlecruiser.
For every your Rho-class Destroyer I placed Malkhut-class Destroyer.
For every your Zeta-class Frigate I placed Hesed-class Frigate.
For every your Xypos-class Fighters I placed Nesher-class Fighters.And now, when forces are equal try to fight equally...