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« on: December 18, 2014, 06:34:34 AM »
I agree ammo has charm and is generally a good idea to create even more divide and options between weapons, but as it stands currently, ammo serve no purpose in the long run.
But the game will change...
Starsector as stated many times is not going to be about you soloing fleets in one ship with a few distractions. Battles will be short, intense and with losses on both sides, once industry, officers, and multi fleet battles are in the equation.
Currently, the only weapons that DO run out of ammo are point defense, which in optimal setups, you would not use anyways even if they had unlimited ammo (on on lashers, you would end up manual fire to persevere ammo anyways, more tedious work then an actual game play option) that means unless you want ammo to run out within 1min, then it does not matter if it has ammo at all.
So you want regenerating ammo? It donst matter because you cant solo a bunch of ships who have similar combat skills to you. (more combat skills, means you use EVEN MORE ammo) Where it would bring back the days of 30min battles before there where combat skills, and you had to have energy weapon.
Weapon balance then completely depended on ammo count, not on how the weapons where different.
Perhaps the ammo change is too early, but once you play in actual fleet vs fleet combat, ammo is basically unlimited, and future of starsector is fleet vs fleet.