I did like the reload mechanic. Kind of sad to see it go.
(Damn, I wish I'd kept the weapon_data.csv file handy - I meant to do that, and then obviously I forgot. Does anyone just happen to have that?)
A guy on the internet delivers.
Thanks! I do want to play around with this as well; I think it should be usable as a good balancing mechanic for guns that are otherwise "too good" (Mauler, Mjolnir, etc.). That said, I also think that expanded magazines should really improve the reload rate as well; hopefully Alex got that in so I can play with it.
On other changes... still not a fan of everything having a CR timer, but on the other hand, it hasn't been bothering me in practice. So, insert minor grumbling, but that's all.
Tactical lasers have too much range now. And they're somehow *cheaper* to mount than LRPD? I could buy that if LRPD had the same range... or was even close enough to get up there with advanced optics... Hm. Okay, going to have to do some tinkering there, too.
The phase lance is kinda fun; my only current problem with it is that it maxes my wolf out on flux in two shots. Have to be really careful with it. But then, that's probably mostly just the wolf's fairly pathetic flux dissipation at work.
And, don't remember seeing this in the patch notes, but I really like the new cargo tooltips that show you recently observed prices for things.