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Blog Posts / Re: Phase Cloaking - a Deep Dive
« on: January 29, 2016, 03:25:09 PM »The issue was, iirc, that it got really stupid with things like Salamanders. You could use a pair of Salamanders to lock down a phase ship full-time, or force it to take hits (which locks it down in another way, with EMP damage). It was totally safe and boring.I'd assumed that dealing with that was part of why phase ships were designed the way they were; the Afflictor had flares to deal with missile issues. The Shade had its EMP emitter. And the Doom just had four small turret slots that were perfect for burst PD.
Now, with the Afflictor losing its flares, I could see missiles being more of an issue for it. On the other hand, put a burst PD in its turret, and make it clever enough to use that 3x speed to put itself where those salamanders are in its firing arc when it decloaks... I'd expect it to be able to outrun even skill-boosted salamanders; is that not the case?