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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - SainnQ

Pages: 1 ... 12 13 [14]
196
Mods / Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« on: February 25, 2013, 03:56:54 PM »
Just out of curiosity, is the player expected to have a battlefleet within the first 15 minutes of life playing as the Sovereignty factions?

Because Neither Feddie nor Hegemony can resupply due to Gedune warfleets intercepting their resupply fleets.

This isn't something the player can resolve so early in the game.

197
Mods / Re: StarTreker - Star Trek mod on the 2500s (0.54.1a)
« on: February 10, 2013, 11:54:13 PM »
Any intentions of rebalancing ship armor to damage types?

Early game you're pretty much guaranteed a lose or 3 due to all the opposing romulan lower end ships carrying Disruptors which apparently make your shields *** themselves, and your armor plating simply vacate it's couplings.

198
Mods / Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« on: February 10, 2013, 12:47:02 PM »
15% of a superdread's HP is still a lot of HP in real terms, you'll probably need to nibble on it a bit more.

One volley from my Hegemony Capital ship kills it. :(
I gave up, I couldn't get it to retreat and or drain it of crew well enough.

Frigin aggrivating.

199
Mods / Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« on: February 09, 2013, 03:06:26 PM »
Does the royal armada stop repairing itself after a certain level of destruction is done to it?

I've got it down to one frigate and the super dread itself in an attempt to "farm" it for fleet vessels.

The frigin superdred has like 15% hp I can't force it to retreat

200
Mods / Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« on: February 09, 2013, 06:02:21 AM »
Drain it of crew by engaging it multiple times without killing it. 

Well I don goofed, I decided to mess in DevMode to see if I could find a way to steal it, and accidentally quick-saved over my save that had it spawned. :/

Good to know tho.

How would I go about engaging it in such a way tho, are there particular weapons known for anti-crew capacity? Or would I just beat it down to like half hull, then try and retreat from the battle?

201
Mods / Re: Project Valkyrie V0.98 [0.54a - Vanilla Balanced]
« on: February 08, 2013, 07:12:51 PM »
So, uhh yeah.

What's it take to get a boarding chance on one of those Royal Armada Super dreads. I've savescummed 3 times so far with over 600 Marines and got no boarding yet. D:

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