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Messages - SainnQ

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16
Mods / Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« on: May 18, 2017, 03:51:55 PM »
No, no plans for any more MIRAGE ships. The recall teleport might get shifted around to a supercarrier, provided I don't think of another system for it. Teleportation/mobility systems like that are dangerous to put on cruisers as it is; I would probably design a new system for a cruiser to take account of the balance issues.

I -really- like your MIRAGE system equipped ships and fighters.

They've got a great level of finish to them.

17
Mods / Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5a
« on: May 18, 2017, 10:55:51 AM »
Are there any intentions to introduce a proper ship of the line utilizing the MIRAGE systems? Something along the tonnage of the Kormoran or heavier?
I'd be willing to pay a premium in REDACTED goods.  ;D

18
Mods / Re: [0.8a] Dassault-Mikoyan Engineering v.0.9.5
« on: May 14, 2017, 04:37:28 AM »
Soren, you didn't by chance try to code in a Derelict Ship distress call event near one of your star systems did you?

19
Mods / Re: [0.8a]Ironclads revival - WIP
« on: May 13, 2017, 04:22:28 PM »
Feckin' sweeet.

20
What is the recommended file editor to use when modifying ship stats in the Ships.csv file?

I have Notepad++ & Sublime Text 2 available.


21
Mods / Re: [0.7.2a] Blackrock Drive Yards v0.8.6 (12.01.2017)
« on: May 09, 2017, 01:42:20 PM »
Pls sir, may we have .8a BDY D:

22
Mods / Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« on: May 09, 2017, 03:58:46 AM »

Actually now that I think about it, the Valiant fighter wings that transform into some crazy ass hypersonic jet to transit around the field used to be a Frigate class ship.

Atleast I could've sworn it was.

You might be confusing it with the extant Versant-class "Uber Wanzer" frigate.

I could've sworn there were two Uber Wanzer's at one point.

23
Mods / Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« on: May 09, 2017, 03:58:09 AM »
I'm so close.

Capital is literally the last thing left to do right now. I'd say the sprite is another solid evening or two away from done...

I look forward to a ship manufacturer who knows what they're doing.
Yes. Combat Freighters with proper sensor profiles.

24
Mods / Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« on: May 09, 2017, 03:45:56 AM »

Actually now that I think about it, the Valiant fighter wings that transform into some crazy ass hypersonic jet to transit around the field used to be a Frigate class ship.

Atleast I could've sworn it was.

25
Mods / Re: [0.8a] Diable Avionics 1.82 (08/05/2017)
« on: May 09, 2017, 02:50:47 AM »
The Gulf is my new favorite ship. It does a little of everything, it's pretty fast and agile for a cruiser, and it even has a hangar bay! Also, as a nice bonus, looks really cool too.


Ridiculous frigate-size transforming mecha when? The people cry out for mobile weapons! ;)

There already is a pair of Frigate sized Combat Wanzers.

They're just rare as hell.

One looks like a mobile armor almost from gundam, and the other looks like a big ass dart.

26
Where would I look to tweak the size of a given factions mods?

I'm not a fan of there being something like 6-7 Independent stations, but only one proper military station, and a subpar one at that.

27
He DID release a combat simulator years ago. I think it was called Starsector or something like that.
Correction, the combat simulator was called Starfarer. That is all.

We aren't legally allowed to call it that anymore, because reasons.

Yeah, the combat experience gain is too fast, something is wrong if you level up 3 times from a single battle.

Does this happen often? The only time I get this is when I win one of the good fights, where I'm piloting the starter Wolf with no skills and a few wingmen vs. like 4 destroyers with escorts. If I win that (and as low a level as I am), give me a couple of level ups.


I think the problem is most that people are pretty good overall at playing the game, and coming to grips with the controls & systems made available.

So much so that given any ship with a decent level of versatility, they *** stomp the AI readily out of hand.

28
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 30, 2017, 12:06:31 PM »
Out of curiosity is there an ETA on the next I guess "Major" hotfix to 8.1?


29
Mods / Re: [0.7.2a] Dassault-Mikoyan Engineering v.0.9.4c
« on: April 28, 2017, 12:57:59 PM »
This is probably an absurd thing to ask.

But aside from using the Command Console mod, is there an easy method of plainly seeing all the weaponry DME offers to it's clientele?


30
Mods / Re: [0.7.2a] Diable Avionics 1.71 (30/01/2017)
« on: April 28, 2017, 10:04:03 AM »
Ok, whoever posted the blade wanzer in the 4chan thread, needs to stop blueballing.

We're starved enough for .8 capable mods as it is.


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