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Messages - HELMUT

Pages: 1 ... 86 87 [88]
1306
Mods / Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« on: April 19, 2013, 01:05:15 AM »
I really like it. What kind of battleship will it be? Some powerhouse like the Onslaught or more of a trickster with drones or some other weird stuffs?

Also, it is surprisinigly spiky compared to the usual Shadowyards design. Remind a bit of that bio-ship i saw on Deviantart.

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Anyway, i can't wait to try this one. Also, +1 for a heavy CECP.

1307
Mods / Re: (0.54.1a) Shadowyards Heavy Industries v0.3.2c
« on: April 12, 2013, 04:09:03 AM »
It looks very cool, but as it is a "civilian" ship, will it be just some kind of big, slumbering target like the Atlas? Or will it get some cool ship system? The FP cost of that thing must be huge and as such, i hope it at least could reasonably support the rest of the fleet.  Maybe making him able to spawn some frigates or an area buff for the other ships.

1308
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 12, 2013, 04:00:42 AM »
Judging by the amount of thrusters on that thing, i expect it to be some kind of ram-ship with some crazy burn drive system.

Still, this is maybe my favorite flying saucer ship from your mod Thule. Love all those tubes thingies.

1309
Modding / Re: penetrate armor
« on: March 15, 2013, 06:34:40 AM »
That's how the gauss-canon should be. Very cool stuff. Also i wonder, is it possible to make a weapon who can shoot through the enemy shield?

1310
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 06, 2013, 06:22:58 AM »
I was worrying about the lack of news for your mod Pelhamds, but this ugly (in a good-orky way) Space Hulk reassure me. Maybe you could improve it by adding some Orky bit on the hull (antennas, banners, war paints...) as Orks vehicles are usually pretty colorful.

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Also, a question a bit off topic. Will the Orks be the first faction released for your BFG mod?

1311
I really like that mod. The idea of zombie/demon ship remind me a bit of Event Horizon. And that Super Dreadnought is really fun to fight against, it's surprising that the modding community doesn't make more of that kind of oversized ships, that would make great boss fight.

However those shields are pretty damn though and getting through them seem a bit too difficult to me. No, actually what really burden me is that there are no soft spot as they use OMNI shields with a 360 radius. I think it could be a good idea to let a little opening behind them (like a 3/4 shield?), it would incite the player to rely more on positioning and tactic to defeat the biggest ships. I know they are supposed to be some kind of boss fleet but actually there a nothing much the player can do save for trying to outgun those monsters, and this doesn't work very well with factions who don't rely on big guns.

Also, you should try to make them interact with the faction from Uomoz Corvus Mod as it is (probably) the most played mod.

1312
Mods / Re: BattleFleet Gothic
« on: February 04, 2013, 02:49:27 AM »
Found new stuffs.

Chaos Fleet
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Ork Fleet
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Necron Fleet
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Eldar Fleet
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Tau Fleet
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Spaces Marine Fleet
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Space stations
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Rogue Traders
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Also found Tau Manta/Tigershark/AX-10/Barracuda top views:

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(and a size comparison)

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Barracuda

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Tigershark

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Tigershark AX-10

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1313
Mods / Re: BattleFleet Gothic
« on: February 03, 2013, 06:00:24 AM »
For a long time i lurked on the forum and wanted to create a 40k mod. Unfortunately i'm no good at programming, so i'm glad someone else who know what he is doing is making it. If it can help, i found a bunch of sprites for BFG for the OP.

Here's a modding thread for Distant Worlds with some of theme: (Maybe should ask the author if one can use them)

http://www.matrixgames.com/forums/tm.asp?m=2419296&mpage=2&key=&#2429506

http://www.matrixgames.com/forums/tm.asp?m=2419296&mpage=4&key=&#2641186

And some pics:

(Dunno what are thoses rings though)



Also sorry for my poor english.


Edit: Even better, a dl link with most ships sprites from BFG.

http://www.mediafire.com/?jjjf9ch0fehv1o7

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