247
« on: January 25, 2013, 12:16:16 AM »
Ship systems:
Ammo feeder: Increases the rate of ballistic weapon firing for a brief duration
Flux overcharge: Briefly count your flux hyper charge as double the normal value
Flare burst: The targeted ship's weapons no longer track moving targets accurately (one shot per battle)
Phase reflection: The targeted ship is phased out of battle as if it had the "Phase cloak" defense system. Preventing it from firing and taking damage but drains your flux, can be turned off by targeting another ship or simply pressing "f" again.
Hull mods:
Gauss overcharge: Increase the damage and range of railgun type weapons by 100,50/200,100/300,200 depending on weapon size (Assuming that the game remains with only three railgun type weapons.)
Intuitive response system: Ballistic and energy weapons on auto fire have +20% range and +10% tracking
Reactive armour plates: Successive shots of the same weapon (In one battle) do 10% less damage and cause 10% less flux damage to shields.