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Messages - Lucian Greymark

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16
Mods / Re: Scion Collective (0.7.2a) V0.8.1 (WIP)
« on: May 18, 2016, 11:54:22 PM »
I've done a bit of testing to make it work with nexerelin (without the help of the mod-devs who made/maintain it) and was utterly unable to do so. And honestly I don't have the time right now to work on it, I have a lot on my plate.

As for the console, just launch the game, (with the mod/console/lazylib etc) and hit whatever button launches the console for you (I think it's tilde by default but I can't be sure, best to check the console's mod page for that.) and use the command addship then the FILE NAME of the ship you want to spawn. The file names can be found in the mod directory under data/hulls, finally if you want to spawn a specific variant tack the file name of the variant on the end, one such command might look like: addship scion_vestaldt standard

you can do the same for weapons with the addweapon command (addweapon scion_panacles for instance)

If you're really interested in helping (which I would very much appreciate) I suggest creating a clean copy of the game directory in a different folder with only the mods you need to run this one installed, so as not to damage your saves or cause mod conflicts.

17
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 04, 2016, 03:48:31 AM »
...and that fellas is how you discourage people from doing creative works. Yes you can say you got me triggered with that statement of yours- just... what did I do wrong to deserve that harsh critism/opinion? I'm quite sure some people here knew that I'm a fan of dazzle camouflage pattern, at least it stands out among all nice mods out there assuming that I was that inspired to actually finish what I started back in 2014 and finally earn my rights to be with them.

Look, I'll just pretend that I dint read what's above this post here so that we can move on okay..?

Just to clear the air, because I'm a little concerned you misconstrued what I was saying, I'm fully on board with those ships, they look great.

18
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 03, 2016, 04:55:57 PM »
That's mostly because black ships tended to show up badly on the old backgrounds so everyone got used to not doing it. I'm pretty sure there's plenty of ships that would really neat with blackish colour schemes in the modiverse
More like it is a lazy and crap color scheme

Correction, lazy people make lazy colour schemes. Regardless of the palette. Ryxsen's ships are clearly anything but lazily done, and they have a black-adjacent colour scheme. As for crap? Matter of opinion sadly.

19
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 02, 2016, 10:45:22 PM »
That's mostly because black ships tended to show up badly on the old backgrounds so everyone got used to not doing it. I'm pretty sure there's plenty of ships that would really neat with blackish colour schemes in the modiverse

20
Modding / Re: Wanna be modder/programmer. I WANNA MAKE A FACTION
« on: March 16, 2016, 05:11:38 AM »
... True.

Put engines on multiple sides maybe? Idk, when I did it with a test ship the ai seemed to know what it was doing but that might have been a fluke

21
Modding / Re: Wanna be modder/programmer. I WANNA MAKE A FACTION
« on: March 15, 2016, 12:12:19 PM »
Idk if anyone's mentioned this yet but you can (sort of) make side locked shields fairly easily. Just sprite your ship on the side, have the 'front' be the side of the ship with the hardpoints, the left/right side be the rear/front and make the shield front locked. Then you can drive it around (awkwardly) and the ai *should* spin to use the guns to fire because it will treat the 'side' of the ship as the front. It'll just be a bit harder to pilot manually but it should work.

Sort of

A bit.

22
Mods / Re: Scion Collective (0.7.2a) V0.8.1 (WIP)
« on: March 12, 2016, 01:51:10 PM »
Download link has arrived!

You can download V0.8.1 Here or on the OP. Remember that the mod requires Lazywizard's LazyLib to function.

Why a download now and not earlier? I added a capital (finally) which honestly was something I really wanted to include before any kind of public release, but moreover there's a bunch of new weapons so you actually have faction specific load out options.

What do I need from you guys? Feedback, lots and lots of balance feedback. I've pottered around with it for a while but honestly I'm not a good balance editor and I need others' help getting it to a good state. Ships and weapons are free and the player (should) start with good relations with the faction for easy access. I really do recommend you use LazyWizard's console to test everything out if you're interested. Over the next few days I'll make an effort to get a version of the mod up with ships/weapons having a cost and the faction being it's usual hostile self so that interested players can experience the mod as it was intended to be.

Have fun, and for those who do help with balance I'll thank you now in advance in case I forget later.

LGreymark

23
Modding Resources / Re: Trylobot's ship editor (2.6.4)
« on: March 06, 2016, 07:31:11 PM »
Hey Trylo, any timeline for when/if the editor will have weapon modding support?

24
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 05, 2016, 11:10:01 PM »
@ArkAngel Swallowtail Bomber?
I'm a great fan of that name. I'll use it, if you don't mind!

Go right ahead :D

25
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 04, 2016, 08:06:20 PM »
@ArkAngel Swallowtail Bomber?

26
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: February 21, 2016, 08:31:51 AM »
@Valkyrial

I mostly just wanted them to be purple >.> so they're going to stay purple. That said I do like both those palette swaps, I might do some recolored variants if I can figure out how to make that work. As for the extra armour greebles I do understand people's hatred of flat surfaces on this site but I tried to do a bit of more fine greebling on the plates and it just made them look messy. I either don't have the skill or the patience to make a good job of it so, idk, wat do. They look better like that than they do with my amateur greeble job. Also edge work? Are you talking about shading or breaking up the lines?

All of that aside thanks for your input, I'll keep plugging away and if greebles happen they happen, but no promises.

@Snrasha

I do like those pallete swaps, they obviously need a bit more work done (a lot of the fine detail gets lost in the hue change) but I do prefer the purple that's just a personal preference, thanks for your thoughts and input though.



27
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: February 21, 2016, 02:07:24 AM »
Just in case no one sees it on my mod I thought I'd leave the spritesheet I've been working on here for you guys to pick over. I'm really happy with how this new style is developing tbh.

Spoiler
[close]

Obviously the wapons are awful, I don't have the kind of mindspace for creating tiny greeble details like most vanilla weapons have

28
Mods / Re: Scion Collective (0.65.2a) V0.7 (WIP)
« on: February 20, 2016, 08:54:54 PM »
Update!

V0.8 development has reached a point where there's enough content to show you all. No download link as yet (reasons in OP), go have a look :D

29
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 08, 2016, 06:49:41 PM »
I always draw 1:1 scale I constantly find that shrinking ships makes them lose their sharpness and I end up having to go over most of the work trying to get that back anyway. It's much more efficient just to draw at a pixel scale.

30
first pass thoughts: you have it classed as BALLISTIC.  Intentional?

also the spoiler'd stuff is nigh-unreadable, think its messing up the code-box.



Okay I took the code tags out and it didn't completely break my post so that's a good start. As for the ballistic thing, yes it is intentional, and no it doesn't affect it, I've tried it with all three weapon types, same problems. I'm guessing it probably has something to do with the projectile itself but Idk what

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