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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Topics - Lucian Greymark

Pages: [1]
1
Modding / Inertia and turning
« on: December 30, 2016, 07:54:21 PM »
Quick question, I've been making the graphics for a wwII total conversion for SS for a while now but the biggest stumbling block is that tanks don't drift all over the place in real life. Is there any way to make 'ships' slow/heavy enough that they don't drift as they turn? Or perhaps a script that someone has stumbled across?

2
Bug Reports & Support / Levelling up officers
« on: November 28, 2015, 02:48:30 PM »
I went to level up one of my officers and it only gave me the option to upgrade one of the officer's existing skills, both of which were already level 10, needless to say choosing one of them gave no benefit.

3
Suggestions / Trade Improvement?
« on: November 27, 2015, 09:25:28 PM »
Greetings!

While I was doing the dishes today I thought about the fact that there is very little stopping a savvy player from trading with all the factions at the moment regardless of their relations. To me this seems a rather unrealistic situation and I set out to find a solution, and I belive I've found one: Licences.

The basic concept would see a slignt increase in tariffs across the board, say twenty percent, but adding the ability to purchase a liscense from a faction, let's say the Hegemony. That liscense would last for say three months and would incur a weekly fee. But would allow the player to trade tariff free with the Hegemony. This actually benefits the Hegemony because while they aren't collecting tariff fees from the player they are getting a weekly fee garunteed, and the player has to trade almost exclusively with the Hegemony, because holding multiple [lets say three or more] liscences should quickly bankrupt the player. However a smartplayer should still be able to make a tidy profit by trading with a now tariff free Hegemony, or whatever faction they choose.

Thoughts?

4
Out of the blue I'm not getting this error every time I try to load ss. I was testing my mod, discovered one of my capitals has phantom ship size (which is another thread entirely) redid the ship in ship edit, then tried to load the game again and got this message. I doubt it's got anything to do with the ship though because I also get this message whenever I try to load vanilla.

Any help greatly appreciated.

5
Modding / Descriptions help (RESOLVED)
« on: October 18, 2015, 10:22:52 PM »
Okay so, with the change to windows 10 all of my excel csv files have lost their formatting. Mostly I can handle this, and have done so, but for some reason the description files are suddenly not working. I've fiddled with manual formatting aplenty but nothing's working. The one error I seem to be getting constantly is:
Code
JSONObject["type"] not found

Now, this happens no matter what I have in the descriptions file, that includes pasting data straight into the file from mods that already work and pasting data straight in from the core game.

This of course leads me to believe that in my tinkering I've deleted a core file somewhere that makes all this work. It's worth noting that if I remove the descriptions file from my mod it works perfectly. Help???

LGrey

6
Mods / Scion Collective (0.7.2a) V0.8.3 (WIP)
« on: August 21, 2014, 04:18:33 AM »
Scion Collective

Requires LazyWizard's LazyLib

Download here

The Scion Collective is an AI that controls an entire network of fleets and stations. It was born of the AI wars and when the others were wiped out, the Tri Tachyon continued development of this one in secret. It grew out of their control, captured their ships, killed their crews and began to expand. Since then it has been hidden in a distant corner of the sector, slowly developing it's technology and growing more powerful. Finally it's ready to return to mainstream space, and assimilate all technology in the galaxy.

The Mod contains an entirely new faction called the Scion Collective. Their ships (of which there are four different fighter wings, three frigates, four destroyers, three cruisers, two capitals.) focus on long ranged, but comparatively low damage weapons, powerful shields, and anti missile pd screens. Their technology hasn't developed to the point of sustained beam weapons, but their burst beam technology is advanced enough to still be a significant threat. Expect a mixture of ballistic and energy projectile weapons, burst beam weapons, and swarm style missiles that focus on hunting down other missiles and fighters.

So... happy hunting!

LGreymark

(Small edit, the faction is still very friendly towards the player. This is mostly to facilitate people testing the ships if they don't want to use the console because at present there is no expedient way to gain reputation with them. It's easy enough to make them hostile, just attack one of their fleets.)

Spoiler
[close]

Changelog
Spoiler
V0.8.3: Another cruiser added, another destroyer, many balance changes, the Genesis system now has three additional faction stations (Hegemony, Tri Tach and Luddic Church(path? I always forget which is which)) so that they are in near constant battle with the scion forces.
V0.8.2: Two new ships, six(ish) new weapons, cost values included in stores now. Campaign integration basically complete. Now working on balance.
V0.8.1: A couple new ships and weapons. New download link.
V0.8: Sprite style change, ship rework, 12 new ships, 11 new weapons.
V0.7: Full campaign support, reworked (though still in need of balance) ships and weapons, new ship: Intervention Prototype Destroyer
V0.6: Complete rework including 13 new ships/wings and 6 new weapons with more updates coming soon.
V0.4: New ships! Tomb fast attack destroyer, Zombie freighter, Ghoul cruiser sized assault carrier
V0.3: New sprites for all the current ships added
V0.2: Three new ships and two fighter wings (Will O Wisp, Phantom, Crypt, Revenant and Litch)
V0.1(Unshared): Banshee and Space station added to campaign as well as the portraits and back coding
[close]

7
Suggestions / Version notification thingie.
« on: September 04, 2013, 09:03:41 AM »
Not really sure what to call it but could we get a record of the currently released version of the game on the site's main page? I frequently check in to see if there's been an update and it would save so much hassle if I could just check what game version had been released.
-Lucian

8
Fan Media & Fiction / The Inflictor. A Starsector short story
« on: January 23, 2013, 07:16:44 AM »
Stars
Bright in the darkness
Obscured by the light
Blazing infernos
Only found in the night

Walking giants
Sleeping dwarfs
A fantasy universe
Hidden in night's dusky maw

Energy untapped
Energy unbound
Fires in the darkness
Waiting to be found

Warriors of beauty
Knights of the blessed
Burning eternal
Never laid down to rest

-:-:-:-:-:-:-:-:-:-:-:-:-
March 25, Tuesday, 0900 hours

"Stars are strange things, they wink at you like mysterious sprites, when only the darkness lights your way. But the moment you shine a light on them to find their true form, they disappear like a black cat shrouded in darkness."
A cold ethereal voice floated through the frozen darkness of the cryo bays. Dozens of marines lay there, four to a pod. Curled into fetal positions, their armour frozen around them. In the middle of the massive circular chamber stood a young man. Bionic augmentations flowing over his chest like a tapestry. His lone blue eye, the other a robotic imitation, shines mystically in the half light of the table he stands next to. A single light shines on it's surface, illuminating a tiny pool around it. And throwing the young man into half shadow. This young man gave a start when he heard the voice. It crept up his spine like so many spiders, all eager to find purchase in his skin. The strange, emotionless voice wafted into the air again.
"I'm apologize, the view through the window's here always makes me thoughtful."
From the shadows near the starboard porthole the owner of the odd voice stepped into the light of the table. His emotionless voice came from a speech synthesizer grafted into his neck. A single gnarled hand was clutched near his chest, the other, his right. Was a mechanical replacement. The long thin fingers of the bionic hand came to rest on the young man's shoulder. Who consequently felt the need to speak up.
"Tidus,you have known me for far too long for you to become startled at my voice. There is something troubling you my friend."

The young man, who's name apparently is Tidus, responded for the first time. His thick strong voice, although somewhat cultured, is clear and uncompromising.
"Only the upcoming engagement Mystoph. We are not ready for this."
A synthesized sigh rattled out from Mystoph's lungs.
"If we are not meant to be alive in the sector then fate will claim us how she pleases. It is of no use to anyone to claim otherwise, Do not be nervous. revel in your chance to  do the Corporation some good."
Tidus nodded resignedly, and pointed at the table, upon which was a holo map of the surrounding space.
"We need to come from Echo 2. It's clear of debris and we can spread out and get cover among the asteroids further in. It gives us a position of strength to communicate from"
"Agreed, but do not allow this to stifle the larger picture. We are here to destroy. Not to negotiate."
Tidus shook his head angrily.
"The Inflictor has never before shown signs of aggression, why do we attack it now?"
"Because of the influence it holds. Don't question the higher ups. Just follow."
"That sounds like a poor excuse for genocide."
Mystoph sighed again, his synthesizer rattling from the air current.
"We have to Tidus. You know we do."
Tidus' shoulders slumped and he leaned heavily on the table. Both were silent.

-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-
March 26 1800 hours

Tidus looked out from the bow view port of the TTS Assailer. His helmsman's glove was on and intuitive reflex commands were steering the ship with accuracy born of years of practice. The Assailer was an Oddessy class Capital ship. Her log and illustrious life unbroken by defeat or failure, Tidus was simply the latest in a line of Captains a dozen pages long. From his vantage point Tidus could see the bow burst laser primed and humming with untapped potential. To the left of his view was the sink where the wasp wings would disgorge into the darkness. His hand's were sweaty and he refrained from wiping his left on his trouser leg, the movement would cause the Assailer to spin wildly out of control as the glove tried to react to his commands. Some three hundred meters away hidden in the asteroid belt was the TTS Aviator. An eagle class Cruiser bedecked with Long ranged beam weapons and mass drivers. Tidus felt a moment of safety as his massive ship coasted cleanly through the belt. And then into the open space beyond. What he saw awed him to his bones.

A titanic conquest class battleship was floating serenely in the void. It's engines powered down and it's view ports dark. The ship was colored a deep Rosetta red for the most part. Veins of white covering it's surface in places. It's hull was adorned with weapons. Massive Hephaestus assault guns sat idle in their mounts and smaller, but no less deadly to the wasp wings were a plethora of point defense weapons and mass drivers. The ship was completely still. Tidus called up a holo comms with the Aviator and spoke to Mystoph, the ship's captain and his own good friend.
"The Inflictor is silent... Should we attack?"
Mystoph thought for a second, before saying one word in his low cold voice, then shut down the holo comms.
"Yes"
-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-

March 26 1820 hours

When the auto pulse lasers on the port side of the Assailer opened up with an initial volley it was like a pair of suns had burst into life. The twin streams of lethal high caliber energy bolts powered silently through the void. Red lights flashing through the deck's of the Assailer as the ship's weapons began to glow. The shot's never landed, the Inflictor's shield powered rapidly into action and caught both salvos, and then with a brief moment of rest, advanced flux vents shedding the hard flux generated by the attack. The Hephaestus assault guns opened fire.

Shots slammed into the Assailer's shield and Tidus struggled to remain steady as the entire ship rocked from the impacts. Seconds later five wings of wasp fighters poured into the darkness their lasers already firing shots at the Inflictor. Most of them never made it half way across the void. Powerful vulcan cannons and mass drivers  disgorged a withering hail of shots at the fighters. Many detonating in bright flashes of light. as their fuel caught and the white hot rounds of the vulcan cannons ignited batteries and engines. Spectacular explosions rippled incessantly across the surface of the shield as large caliber rounds flickered on it's surface and larger ripples from stray fighter husks impacting it's surface. Klaxons were blaring throughout the Assailer. The vessel was maneuvering around as quickly as it could, trying to get the Inflictor's rear. Or at least give the Aviator a shot as it came of hiding. The auto pulse lasers flickered into life again as the Inflictor vented flux early. Shots detonated across the  surface of the Inflictor's hull. Weapon mounts engorged with heat and view ports smashed inwards. Marines already seeing to repairing the breaks. Tidus smiled grimly, but that faded when his HUD flickered a Flux warning. He scrambled to shut down weapons systems but it was no use. The withering hail of shots from the Inflictor and the flux generated by the auto pulse cannons overloaded the ship's capacitors. Explosions ripped through the ship as the Hephaestus guns tore through the ship's scant armour and began ripping the hull apart. Tidus fell to the floor and the ship pitched in response to the Helms glove's new orientation. Tidus gasped in shock as his back slammed against the ground, struggling to right himself and fix the ship's wild listing.

Fortunately help was at hand. Light flared in the darkness and the Inflictor's hull lit up spectacularly as three beams speared into vital points on the hull. Mass accelerator rounds followed. Immobilizing weapon mounts and decimating the Inflictor's flagging shields. But the respite was not long. The Inflictor turned and bore down on the Aviator, which had bravely come to the Assailer's rescue. And within a few heartbeats it was no more. The view port's of the Assailer auto tinted in response to the fusion drive on the Aviator going critical, and slapping the Assailer and the remaining wasps with a concussive shock wave that sent the already listing ship into a roll and the stricken fighters straight into the Inflictor's shield. Tidus scrambled to his feet righting the ship with his glove and turning starboard on to the Inflictor, a savage thought of revenge for his friend's death racing through his mind. The starboard plasma cannon began charging in the wake of a hasty flux vent. The shields were back up and holding, just. And it was now or never. Tidus waited until the best possible moment and fired a pulse from the Starboard plasma cannon.  

The Inflictor's Captain had seen the maneuver and prepared for it, venting flux as the almost disabled Assailer turned. And as the gargantuan weapon system spewed white hot plasma into the darkness the Inflictor powered it's maneuvering thrusters and turned front on to the shots. Catching them on it's so far undamaged front armour. And accelerating forwards. Bringing the Assailer in range of a broadside. Tidus screamed in shock as every weapon on the Inflictor's port side began to fire. Quickly overwhelming the Assailer's shields and cracking a hole in the ship's hull. Seconds later a catastrophic blast ripped through the ship. Detonating dozens of times throughout the vessel and then hitting the hyper drive.

The Assailer's demise was mercifully short. And spectacularly brilliant. A great white light shone from the Assailer's midships and then the majestic ship split in two along it's horizontal axis. Then detonated. The resulting blast overwhelmed the Inflictor's shields and disabled many of the ship's systems, but it was otherwise unharmed. From the bridge of the behemoth Conquest class ship a tall dark haired man smiled grimly. The Tri Tachyon Confederate would not again be able to trouble him in this system.      


9
General Discussion / The abandoned storage facility
« on: January 21, 2013, 01:36:04 AM »
Well shucks If I'm going to trawl through f8 pages of threads to find the answer I'm looking for >.<

Can you store things indefinitely in the abandoned storage facility around Corvus I? I'm tempted to try it but if my stuff is going to dissapear then I'm not going to risk loosing two conquest class capital ships which i just purchased

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