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Messages - Uthilian

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16
Mods / Re: Hawken Fleet 0.1.4
« on: March 28, 2013, 01:11:05 AM »
the Orthin are in game

17
Mods / Re: Hawken Fleet 0.1.3
« on: March 22, 2013, 10:36:01 PM »
Crusier
Spoiler
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Frigate
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[close]

18
Modding / Re: Fatal: Expected a ':' after a key at [something]
« on: March 22, 2013, 09:42:41 PM »
Utopian Empire 0.1/data/config/sounds.json
I would say that is it

19
Modding / Re: Fatal: Expected a ':' after a key at [something]
« on: March 22, 2013, 09:07:09 PM »
copy more of the log from further up

20
Modding / Re: Fatal: Expected a ':' after a key at [something]
« on: March 22, 2013, 08:53:52 PM »
the last file loaded is missing ":" either you put in a different symbol ie ; or nothing at all at some point in the file when it should of had ":"

21
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 22, 2013, 03:47:12 AM »
Spoiler
[close]
Orthin Carrier first ship of the 2nd faction for my mod
Spoiler
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Orthin Fighter

22
Mods / Re: Hawken Fleet 0.1.3
« on: March 22, 2013, 03:45:01 AM »
Spoiler
[close]
Orthin Carrier first ship of the 2nd faction
Spoiler
[close]
Orthin Fighter

23
Mods / Re: Hawken Fleet 0.1.3
« on: March 20, 2013, 04:35:49 AM »
Light Carrier (Frigate)
Spoiler

This carrier is of older design, while heavily armed for its size, it lacks the speed, armour and quality of shielding of the more modern hawken designs
[close]

24
Mods / Re: Hawken Fleet 0.1.3
« on: March 19, 2013, 01:32:25 PM »
I was wondering if you were aware Falcon Fighters won't return for rearmmament once their missiles run out, you can manually command them to. But they won't do so under their own AI
For the next release I have changed their role so that should fix it I hope.

I am currently work on a second batch of ships for a second faction, a third batch is waiting on me working on my artistic skills(I have the basic designs colours and feel of the ships just my skills are lacking to translate them into useable graphics for the game)
Once I have the three factions I will put it up for vote on if I should turn it into a TC or not

25
Mods / Re: Hawken Fleet 0.1.2
« on: March 13, 2013, 11:30:24 PM »
Uthilian, can you please update the top of the original post with a notice giving credit to the original artist, a link to their page, and the fact that you have their permission? It is required.

Also, I'm promoting this thread to the "Mods" subforum since you have a downloadable version released. Good work on this, by the way.
Updated as requested and thank you Trylobot for moving the mod for me.
and updated to 0.1.3

26
Mods / Re: Hawken Fleet 0.1.2
« on: March 10, 2013, 06:29:46 PM »
building a 1 shot Macross Missile pod for Fighters
10 missiles split into 40 that do 30 damage each

27
Mods / Re: Hawken Fleet 0.1.2
« on: March 08, 2013, 05:43:59 PM »
currently working on balancing weapons and 1 new Fighter and 1 bomber
Bomber
Spoiler
[close]
Fighter
Spoiler
[close]

28
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 08, 2013, 04:52:32 PM »
Sketching out a sort-of-bioship faction. This is one of the Capital ships I'm working on that I'll use to inform the general aesthetic of the fleet. It's light on hardpoints (which are messed up at the moment), but I hope to make up for it in some interesting way.

Spoiler
[close]
(it's the one in the middle)

It's still very much a WIP, but I'd be grateful for criticism.
very cool makes me think of a shadow ship from Babylon 5

29
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: March 07, 2013, 04:28:55 PM »
Some portraits
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
source http://ariochiv.deviantart.com/art/Hawkfleet-Races-Sketchdump-351291164

the weapons from earlier on a ship
Spoiler
[close]

30
Modding / Re: Suggestion to modders : making a mod to make mod
« on: March 07, 2013, 02:49:13 PM »
how I added ships to existing mods
I put the picture of the ship I am making into mods\"mod"\graphics\ship
Using Trylobot's ship maker I built the .ship and empty .variant file with a variant id of name_hull ie eaglecrusier_hull and save the ships data to the ship_data
once that is done I go to "mod"\data\scripts\world
I open the Gen file ie HawkenFleetGen
scrolling down to to find the section where the other ships are listed you then add your ship to the list
ie              cargo.addMothballedShip(FleetMemberType.SHIP, "eaglecrusierr_hull", 2);

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