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Messages - Computica

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16
Modding / Re: [0.8] Starsector Rebalance Pack 2a
« on: August 25, 2017, 05:25:24 PM »
I'll give this a good play through and get back to you.

17
Mods / Re: [0.8a] Galatia Complete [1.4] - Galactic Space Music Mod
« on: May 12, 2017, 11:03:57 AM »
The songs are using OGG Vorbis format and no they can be in MP3 format you just have to edit the sound.json file entires. Make sure you have the correct file extensionl listed like it is on the music file.

18
Mods / Re: [0.8a] Galatia Complete [1.2] - Galactic Space Music Mod
« on: May 08, 2017, 03:41:42 AM »
I'm going to making a Normalization update and releasing a patch soon for those who already have version 1.2. I can't find any click sounds in a song but if you all find it let me know.

EDIT:
OK 1.4 is up, I listened to all the tracks and couldn't find any clicking sounds. Other than the new tracks they have been Normalized around Vanilla volume levels so feel free to turn your music back up. I may not make another music mod, I'll probably keep adding to this one but honestly there isn't much I want to add at the moment.

19
Mods / Re: [0.8a] Galatia Complete [1.2] - Galactic Space Music Mod
« on: May 07, 2017, 05:28:51 PM »
Yeah if you all can find it let me know. All the tracks are in OGG Vorbis Varible format. I'm a slight audiophile so I can tell that Vorbis sound fomat usally is better quality wise than Mpeg3 format in the same size constraints.

If you use a program like mp3 tag converter or have windows os and use the k-lite codec pack you will be able to see which artists some of the tracks are from.

The next music pack will have to be played with for several hours while I decide what works and what doesn't. This one is much diffrent and detaches itself from the space opera feel. I'll keep you posted.

20
Mods / Re: [0.8a] Galatia Complete [1.2] - Galactic Space Music Mod
« on: May 06, 2017, 02:08:31 AM »
You can easily add, replace, and remove music if you edit the sound.json inside my music mod. I advise you use a editor like notepad++ and follow the format I have in the mod.

Yes I have more combat tracks planned.

21
Mods / Re: [0.8a] Galatia Complete [1.2] - Galactic Space Music Mod
« on: May 05, 2017, 10:33:06 PM »
I just uploaded it to my mediafire. Expect 243 more songs to come in as add-ons! Maybe a bit less after I sort through them.

EDIT:
It's just over 19 hours of more music, I'm sure I'll be splitting them up since my space music library has immensely grown. I'll try to give them a kinda theme.

EDIT 2:
I'm actually going to choose the true gems from the rest of my collection, honestly not too proud of the other half of the tracks. The bulk of them work well as short snippets of filler before much better tracks so I may sort them and upload those as filler compilations later. Though for now I'll make something more comparable but different from Galatia.

22
Mods / Re: [0.8a] Galatia Complete [1.2] - Galactic Space Music Mod
« on: May 05, 2017, 02:17:44 AM »
When I get back home I'll up it to my google drive or media fire. Dropbox is just the least hassle free.

Yeah a lot of the tracks will get stuck in your head, I'll def nake an add-on later.

23
Mods / Re: [0.8a] Galatia Complete [1.2] - Galactic Space Music Mod
« on: May 04, 2017, 11:32:10 AM »
I guess my fame knows no bounds lol you caught a piece of what I do on my spare time lol. Unfortunately I don't have Stellaris but probably will once I get it. Its a Paradox game so I know how those tend to be.

Also anyone who wants to make a mirror link be my guest, my dropbox can handle only so much traffic.

24
Mods / Re: [0.8a] Galatia Complete [1.2] - Galactic Space Music Mod
« on: May 04, 2017, 08:26:12 AM »
I hadn't made any volume adjustments to level out the tracks with vanilla yet.

25
Mods / Re: [0.8a] Galatia Complete [1.2] - Galactic Space Music Mod
« on: May 03, 2017, 11:14:46 AM »
OK I just updated my music collection mod. No new tracks were added I just removed the music.bin format that I used previously and updated the sound.json to split half the campaign tracks for hyperspace. I also re-ordered some tracks that were too slow for battle.

This is a complete mod, though I may make a add-on since my 4x Space Music Library has grown exponentially since 2013. I'd appreciate if this was brought to the Mod Index by a Admin.

26
Mods / Re: [1.0] Galatia Complete - Galactic Space Music Mod
« on: March 17, 2015, 04:01:32 AM »
I've been told that I needed to update the mod; I will when I get my new computer built.

27
Mods / Re: Galatia Complete - Galactic Space Music Mod
« on: January 31, 2013, 10:39:14 PM »
Is it possible to move this thread to the Released mod section?

28
Mods / Re: Galatia Complete - Galactic Space Music Mod
« on: January 16, 2013, 08:23:18 AM »
@Chronosfear
No Problem.

@Romeo_One
Will that mess with mod sounds? Or just replace the 3 music entries I changed?

Edit:
I believe it replaces the entire file.

29
Mods / Re: Galatia Complete - Galactic Space Music Mod
« on: January 14, 2013, 08:32:57 AM »
Sure, go crazy with it. I'm glad you like it.

30
Mods / [0.9a] Galatia Complete [1.5] - Galactic Space Music Mod
« on: January 13, 2013, 04:26:30 PM »
Summary
Galatia Complete is the Ultimate space faring music collection for Starsector. Adds a grand total of 126 pieces of music totaling to over 7.5 hours of listening time.

The tracks are hand picked and put together to increase immersion. Many of the tracks are space orchestra style. Some have light chorus vocals with no words. Some of them are ambient and very many of them are instrumental. There won't be any tracks that will break immersion; so this means there are no rap, metal, pop, dub-step, and jazz music. Title music is calm and exciting; campaign music is exploratory and calming; battle music builds up to be thrilling and epic.

It works just like any other mod you'd install and will not play the original two repetitive Starsector music tracks.

Compatibility
I made the mod move later in the load order, it should be fine as long as no other music mods supercede it.

Download
[Temporarily Removed] Someone is saying I don't have permission to use a certain track which I don't know.

Changelog:
1.5
-Replaced Defeat Track
-Added 8 Campaign Tracks and 8 Combat Tracks
1.4
-Lowered Volume Levels Like Vanilla Starsector
-Normalized music tracks
-Added same songs in Campaign & Hyperspace
-Removed Some tracks from Main Menu Music
1.3 (Unreleased)
-Replaced Duplicate Tracks
-Song count went from 102 to 110
1.2
-Removed Bin Format & unpacked music files
-Reordered Song file list

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