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Messages - Machine

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106
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 17, 2013, 03:47:42 PM »
Another try at making a new portrait, this time, it's not based at all in existing ingame graphics.
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I decided I'll make a proper faction mod; already spent some time getting the basics of faction building, enough to get a custom faction ingame. This also meant I should do some extra portraits, probably setting for 3 male portraits and 3 female... though I really liked the look of this one, I could go the completely encased look, and have mostly genderless portraits.
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107
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 16, 2013, 03:47:43 AM »
@Isimiel:
Since the shape is really nice, so I decided to take a quick look at it.
It seems that you were working on a white background, since there were a lot of white of semi transparent white borders, meanwhile they're not a problem for a preview, the game's background is black.
Also did some really quick shadows as example (done by adding a layer with transparency on top of the sprite, and painting it white/black where appropriate), replace the medium turret mounts with stock turret mounts and removed most of the white antialiased border.
I did blur the shadows layer (gaussian blur filter; I shouldn't have, but I'll be leaving for work soon), which is what gives it the pillow shading look.

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108
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 14, 2013, 06:52:46 PM »
Parashu Class Frigate
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Basically just a mobile gun platform.
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Lance Class Cruiser
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A heavy cruiser equipped with a very efficient frontal shield with a small arc (thinking about 60° to 90° maximun, maybe), and Burn Drives, just an experiment to weaponize shields.
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Small Update
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Updated the Pavise to include a Guardian PD system in its sprite, also noticed that it lacks the red windows in its bridge, haven't fixed that though.
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109
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 11, 2013, 04:07:11 AM »
Somehow I feel like the Sabre needs to be a bit longer and a bit thinner at the bow section, right now I am thinking "broadsword" when I look at it. Colorscheme seems interesting, complementary contrast can be really cool. The ships look very "alien" I like that. What are the two red sections at the sabre's bow?

I assume the Sagaris mounts a big beam weapon at its bow, is that right? Because that would make an interesting shape.

Well you're right, I was mostly reusing the names I used in BSF, this destroyer has a similar shape to the sabre I made for BSF, so I gave it the same name. I would like to avoid using the name broadsword though, same issue with stuff like greatsword, waraxe, battleaxe, etc. I thought about using gladius but that's already ingame, perhaps "spatha" might be a good fit.
About the red plates, that's nothing special, just an armor plate painted red.
About the sagaris, yeah it is a large weapon, but that might change if I find it's too overpowered for a destroyer. Even though the "sabre" has a large turret, the rest of its mounts are not that well distributed, so that balances it... somewhat (it can only have PD facing backwards, unless you want to sacrifice some of the front facing harpoints).

Very cool looking destroyers, Machine. Nice work. I can see that the engineers who worked on those ship designs loved the Medusa's blueprints. Absolutely nothing wrong with that, I really like both of the designs. Good stuff.
Hehe, thanks. I actually love the medusa, probably my favourite ship along the paragon, I even considered just adding a green with some red details medusa, and call it a day :D.

110
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 11, 2013, 03:12:28 AM »
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It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.

Well... reupdated the links, I hope they work fine now.

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Sabre

Sagaris
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111
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 10, 2013, 07:11:03 PM »
I guess I should be making a faction mod relatively soon :D.

2 Destroyers and a Fighter this time...

Sabre Class Destroyer
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A small ship with a big gun, meant to be fast like the other sword named ships will be.
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Sagaris Class Destroyer
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Again in relation to the naming scheme, axe based ships, like the Halberd, are slower and have several guns; in this case mostly missiles, probably.
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Kunai Interceptor
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Following the naming scheme for fighters, this ship will be named as a thrown weapon, I originally named it tessen (a Japanese weapon disguised to look like a folding fan), however I'm keeping that for a phase ship.
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On a sidenote it seems like dropbox has been acting weird recently, specially in relation to files in the public folder, had to update the public links of the files I've uploaded in previous posts, as they were not showing. I hope these work, at least they do so here.

112
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 08, 2013, 07:32:58 PM »
Been trying to get my ships in game and balancing them, so far I'm happy with them, I'll try to upload ingame screenshots tomorrow.
Besides that; made a new ship...

The Pavise Class Support Cruiser:
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Designed as a damage soaker and point defense cruiser, it's getting the fortress shield system and maybe a built in guardian PD. Graphically it's not finished, I think it's lacking details, so comments are appreciated
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And a portrait, somewhat inspired by Starcraft's Battlecruiser's captains, and Arcturus Mengsk
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On a somewhat unrelated note, decided to go with capital ship for the atlalt better than an astral at combat, but a worse carrier, and classified the Halberd as a dreadnought, referring to the heavy armor part instead of size, being a hightech ship that relies more in armor than shields... If I ever make a ship bigger than a capital, I'm going with Titan, just like Sins of a Solar Empire did.

113
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 03, 2013, 11:39:45 AM »
That's a cool mod, and ofcourse you can use my BSF ships.
Actually I'll upload them for you; it's a more complete compilation than the one I released in BSF forums it includes the following fleets: Terran systems coalition, Terran Pirates/Rebels, Aliens and the Devourer Swarm (Bugs), all of them mentioned in the thread. All ships are both in shp and sb4 format; feel free to do any modification to them as you might need.

Dropbox Download Link

Edit: It also includes the sprites used to make them, most are in png and some in gif formats.

114
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: January 03, 2013, 11:03:15 AM »
Hello, my name is Machine and this is my first post. As I usually do, I like to make my first posts with some content, so here it goes.
Originally I tried to transform some of my Battleships Forever ships, but I did not like the results at all. So I tried to make new ships based on existing starfarer sprites, which are also, somewhat, based in my BSF ships. The following sprites are my tests so far:

As my BSF Terran Systems Coalition fleet, all ships would be named as weapons, with their names vaguely related to their role.

The Atlalt (Assault Carrier), Javelin (Bomber), Bullet (PD Drone)
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About the Atlalt, I guess it should be a capital ship due to the large weapon mounts, though it's somewhat smaller than vanilla capital ships, it's also larger than the cruisers too :-\, I would like opinions on the issue
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Halberd (Dreadnaught)
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Second ship I made, it's meant to have a large energy cannon built-in, also its turrets should have wide turning arcs, unlike the Atlalt
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