Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ragni

Pages: 1 2 [3]
31
Modding / "The Infrastructure Mod" [TIM]
« on: May 29, 2017, 08:47:22 AM »
Hello,

Intro:
Spoiler
I am a long time SS player (after first TotalBiscuit YT WTFis videos).
I tried out SS 0.8 and I am unhappy that the game is still punishing player for "scaling up" his fleet - without offering tools to scale the foundation that supports scaled up fleets (think X universe games);
I find it a bit tiring to be worried about groceries (supply/fuel) instead of my every harder enemies.
I tried to search the forum for similarities (I love Uomoz's sector for what it does and I believe it went in the right direction).
[close]

Why this mod:
Spoiler
I am bored, on the brink of leaving current employment, dire need of creative work
I want to create something
I want to have fun when I play SS, without going to every planet/station asking: "Y'all Got Anymore of them fuels?" (after spending same amount of space dollars, that I accrued in a mission, that required that amount of fuel to complete it, on fuel - i spent too much time building this sentence).
[close]

Vision of mod and what it:
Must do:
- Allow to invest credits in Infrastructure (think entrepreneurship) - build a factory/complex/buy shares/<insert brainstorm idea here>/etc.;
  • Figured that metal could be used for construction, and it is obtained often after salvage. Player can choose to buy it in markets or salvage.
- ROI yields what the fleet needs (credits, supplies, fuel, crew, volatiles, officers, etc.);

Should do:
Monthly report - green is good/<insert brainstorm idea here>;
Pan-galactic delivery of goods to your fleet (set % values of your max holding space) - if you think this is OP ? Think Amazon, think drones, now think a lot of space dollars to create that infra, now think again;
Every comfort/idea/extra should cost space dollars to build infra for it;
Build actual entities in space that resembles your infrastructure;

Could do:
Gate network - expensive late game infrastructure (possibly requiring science effort/infra;
Science infrastructure - giving purpose to surveys/exploration for faster science progress;
Reverse engineer destroyed enemies - the more you destroy a particular enemy the cheaper it is to "order" one (up to a hard % cap);

Will not do:
Any interaction with mission system;
Any interaction with trading system - no merchants coming/going from/to your entities;
Any interaction with any system that would require code maintenance (dream on);


Roadmap vision:
v0.0:
Learn where to start  ;)
Sketches on paper
Share, get feedback

v1.0:
(Must do) scope in a text-based interface

v1.1:
Pan-galactic delivery of goods to your fleet

v1.2:
...


Thanks to:
Spoiler
HELMUT - pointed out that there is discord for SS, that helped to connect to modder network
joaonunes(discord) - encouragement at the very start of the mod
Aron0621(discord) - kept explaining things even though I felt like a brick wall
tongo(discord) - pointed out nice sources of info in the sea of chaos
Inventor Raccoon(discord)
...
[close]

Folks that Inspired me the most:
Spoiler
Uomoz, Dark Revenant, Lazy Wizard, Histidine
[close]

Disclaimer:
Spoiler
I have no experience with SS modding;
I have minor experience modding Factorio;
I can get my head around code;
I am a believer of "less is more";
[close]

32
Mods / Re: Project Ironclads, version 4.2 (0.54 with campaign)
« on: January 01, 2013, 07:11:04 AM »
Reporting an Exception:
I believe it is caused by OmniFactory.
It seems that Factory is unable to manufacture the "green-dragon-thingy-freighters" - Ship hull variant [liao-freighter-standard_Hull] not found!

I reproduced this defect twice. I usually try to get everything to Omnifactory. So at some point I manage to haul something to it, that it cannot reproduce.

Code
...
11489 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/isa-de4.png] as texture with id [graphics/ships/isa-de4.png]
11491 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 121.22 MB of texture data so far
11492 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/isa-de3.png] as texture with id [graphics/ships/isa-de3.png]
11495 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 121.88 MB of texture data so far
11535 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_ALIEN_SHIP_SYSTEM not found
11535 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_ALIEN_escort_SHIP_SYSTEM not found
11535 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id DRONE_alien_platform_SHIP_SYSTEM not found
11535 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_combat_SHIP_SYSTEM not found
11535 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_combat_few_SHIP_SYSTEM not found
11536 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_SHIP_SYSTEM not found
11536 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
11536 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
11536 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_mining_SHIP_SYSTEM not found
11536 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
11536 [Thread-6] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_pd_SHIP_SYSTEM not found
11549 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
11553 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loaded 121.89 MB of texture data so far
11650 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
15609 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading C:\Games\Starfarer\starfarer-core\..\saves\save_DrIronclad_3462340599694952261...
17274 [Thread-6] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
17308 [Thread-6] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
44805 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Ship hull variant [liao-freighter-standard_Hull] not found!
java.lang.RuntimeException: Ship hull variant [liao-freighter-standard_Hull] not found!
at com.fs.starfarer.loading.L.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.?öÕ000(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
at com.fs.starfarer.campaign.fleet.CargoData.addMothballedShip(Unknown Source)
at data.scripts.world.OmniFac$ShipData.create(OmniFac.java:271)
at data.scripts.world.OmniFac.heartbeat$(OmniFac.java:43)
at data.scripts.world.OmniFac.advance(OmniFac.java:152)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.A.o00000(Unknown Source)
at com.fs.starfarer.super.Õ??000(Unknown Source)
at com.fs.super.A.new(Unknown Source)
at com.fs.starfarer.combat.String.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

Pages: 1 2 [3]