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Messages - ssthehunter

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31
Mods / Re: [0.6a] Bushi v1.0.0
« on: September 23, 2013, 02:26:04 PM »
The jump points are on a really fast orbit.

Approach them head-on, rather than trying to catch up with them, or you won't be able to hyperspace out. Actually, that reminds me, I'll make a bug report about it.
No, I mean I'm literally sitting on the point, and then it asks me if I want to hyperspace out.
I say yes and nothing happens.

Edit: Tried that. Still get nothing.

32
Mods / Re: [0.6a] Bushi v1.0.0
« on: September 23, 2013, 12:51:06 PM »
I'm having problems here, if I go into the Bushi system, I cant hyperspace out.
I've tried uninstalling all mods except this and lazylib and it still gives me the same problem. I've even reinstalled starfarer Starsector.  Help please?

33
Blog Posts / Re: Combat sound effects in 0.6a
« on: September 05, 2013, 07:30:53 PM »
Ok, since I drew the short straw in the group of 30.....

Well, I'm going to be the spokesperson for the group of starfarer fans in my area.
They are very displeased that you have not released any updates since 7-8 months ago.  A lot of them feel ripped off.

So, yea.  Thats what the group feels.

Personally, I think good job with the Audio, but it is taking a bit long.

34
Modding Resources / Re: .ship/.variant editor
« on: March 06, 2013, 06:28:22 AM »
I'm sorry if I sound incredibly daft, but would this editor allow you to modify ship special abilities?
No, you have to go into the .xml and change it.  This only does the placement for turrets, engines, collision, boundries, everything else is up to you.

35
now lets see a 3000 ton slug crashing into an object at 4% of lightspeed.

36
General Discussion / Re: What is your favorite ship?
« on: March 01, 2013, 05:08:51 PM »
Hand down, its the hyperion.  With those 2 missile points loaded with torps and 4 am blasters (or in the case of corveus mod wither 4 ams or pulsars)  That thing can take down any fleet single handily. all you need is a but of skills and enough vents.

37
General Discussion / Bit of help here please
« on: March 01, 2013, 05:06:14 PM »
Whats the classification for ships for example
Frigate = X amount of pixels in length/width
Destroyer=X amount of pixels in length/width
Ect?

Can somebody help me with this?
thanks if you can.
Please help D:

38

Edit2: Wait for the shivans to be done. Atleast the SJ sathanas... it hurts. :D it has 4 very big red beams on it's front and each beam has a yield equilevant to approx 125 GT (Gigatons of TNT) per pulse. THat's for 1 beam and the sucker has 4 of them. XD http://www.hard-light.net/wiki/index.php/File:Sjsathanas-old.jpg

Might be a bit OP. XD

When I click that link i'm suddenly reminded of reapers...
BEWARE THE REAPERS!

In all honesty, it reminds me of one too.  Also, its actually weaker then a unsc mac cannon, physics says the yield for one of those things would be in the Tetratons at minimim.

39
Mods / Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« on: February 27, 2013, 03:52:50 PM »
Holy crap, those unsung classes are powerful, field 3 of them against Lord Uomoz and you win.  no exceptions.

40
Mods / Re: Blackrock Drive Yards - v0.30
« on: February 27, 2013, 03:10:47 PM »
thats... thats a horrifying concept.  I really hope its not going to be removed.

41
Modding / Help requested
« on: February 27, 2013, 03:02:39 PM »
I want to start making a faction mod, but I'm horrible with virtual ship Art.
Would there be anyone willing to help this person out?
(I have sketches out, just need somebody to make them into ship art.)

42
Mods / Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« on: February 27, 2013, 08:09:13 AM »
Off topic here, is there somebody who can make your drawings in to starfarer ships?

43
Mods / Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« on: February 26, 2013, 06:20:24 PM »
Personally, I prefer Hyperion with 4 AMblasters and 2 torp racks,  I'm damn near invincible with that setup XD
Also, I managed to kill 2 unsung classes and got their herp thingies somehow.  its funny XD my paragon has 2 herps on it XD.


Edit: it looks REALLY weird.

Not sure how it's possible to acquire them, they were built in and set as systems in the .csv x.x
so.... I broke another java game. :/ joy.

44
Mods / Re: Blackrock Drive Yards - v0.30
« on: February 26, 2013, 05:49:52 PM »
This mod is amazing, however personally, I think you should add a flagship class ^^; (sorry, its just that I think all of these ships are amazing, but im wondering what a supercapital would be like)  Also, the gravitational system on the battleship is kinda weak, all its stopped for me before are the machine gun rounds from fighters....

45
Mods / Re: [0.54.1a] Uomoz's Corvus 17: Allegiance (Factions Collection)
« on: February 26, 2013, 05:44:38 PM »
I feel like all factions should have a Flagship class.... like the unsung-class for the nets
or the omega class in omega's minimash
eh, but thats just me so yea :/

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