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Mods / Re: [0.6a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« on: September 27, 2013, 07:10:25 PM »
Hows the modding going Uomoz?
Wish you luck!
Wish you luck!
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I'm wondering if your gonna update this mod, Infinity?Please dont necro posts.
@ssthehunter:I feel that the Koshiir, Qwarr, Tiiad are fine.
To make it clearer for me, do you think the capital ships are fine as they are now?
Did you use a particular capital ship?
Or do you share that opinion for all capital ships?
Thanks for the feedback!
No, only in the spawn system.GlitchThat sounds pretty bad, does it happen every time you spawn stations? Are the fleets by default attacking you?
1. Station infinite spawning. I have no clue what the hell happened, except I bought 1 station and now there's an infinite amount of stations. I abandoned that game due to lag issues.
2. Friendly fleets hate you. My own fleets are trying to murder me. I have no clue what the hell happened.
I fully agree, that's why I made a link right after I posted "Aaagh, them lazy peoples. ".not really, with no player skills (except in logistics) you get your ass handed to you. I went against a hed fleet with equal amounts of the same types of ship and I got my ass handed to me (alright not really, it was a narrow victory for them).
My time is precious!
(Not really.)
I'm going to create a bunch of missions for both Bushi and HD. Are there people willing to do some testing on these when they're done?
I'll probably make them way too easy, which would not be my intent.
I also think some capital ships are about to lose some weapon mounts. Mainly the Sajuuk, Taiid and Koshiir. Possibly others. Not sure yet. What do others think? Are these ships too powerful compared to vanilla capital ships?
YAAAAAAAYYea..... erm......
Just a question, where ARE the zorg in .6? I have yet to see one of the ships, but I've gotten the weapons.
Are they simply not in campaign right now? (other then weapons?)Working down a checklist. The Zorg mod's campaign is almost ready!
It is almost ready.