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Messages - ssthehunter

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16
Mods / Re: [0.6a] Uomoz's Sector: Journey (Mods Collection) {DEV only}
« on: September 27, 2013, 07:10:25 PM »
Hows the modding going Uomoz?
Wish you luck!

17
Mods / Re: the ASP syndicate
« on: September 27, 2013, 04:29:56 PM »
*twitch*
*glances around*
*grabs mod*
*glances around*
*runs away*
MINE.
Finally updated :D
Thanks!

18
Mods / Re: The Confederacy of Free Stars
« on: September 26, 2013, 08:29:10 AM »
I'm wondering if your gonna update this mod, Infinity?
Please dont necro posts.

19
Mods / Re: [0.6a] Exerelin - Dynamic Sector and Faction War - v0.6
« on: September 25, 2013, 07:29:04 PM »
Hey Zaphide, just noticed a horrible glitch (or something)

So I had all elite crew and marines.
Then I went and captured a station.
When I went back and checked my inventory, all of my elite crew was replaced with recruit (well, the crappiest) crew.
Just thought you would like to know.

20
To be fair, he really did capture the spirit of the borg in the zorg.  Massive ships with huge amounts of armor and powerful weapons.
Great job :D
I'm going to say this though, neutrino + this= op power of doom XD.

21
Mods / Re: Blackrock Drive Yards
« on: September 24, 2013, 04:39:48 PM »
RAMMING SPEED.

22
Mods / Re: [0.6a] Exerelin - Dynamic Sector and Faction War - v0.6
« on: September 24, 2013, 10:22:52 AM »
Large is.... A bit too large.  So far every time I start with large (nomatter what faction) I always end up in an uninhabited system near the edge.
And the only warp point/points are in the inner area usually at/near the sun.  I run out of supplies before I can get to it.

Edit: Also, can you add a way to capture abandoned stations?
I was being stupid,sorry
Also getting fatal nulls now.
Found the problem for the crashes, you need to update for latest Zorg. Zorg V14 is not compatible with current version of exerelin

23
Mods / Re: [0.6a] Hiigaran Descendants v1.0.0
« on: September 24, 2013, 10:07:07 AM »
@ssthehunter:
To make it clearer for me, do you think the capital ships are fine as they are now?
Did you use a particular capital ship?
Or do you share that opinion for all capital ships?

Thanks for the feedback!
I feel that the Koshiir, Qwarr, Tiiad are fine.
The Sajuuk could use some nerfing in the cap though.
The dreadnought sucks.  Really. Just going to put it bluntly.

24


Glitch
1. Station infinite spawning. I have no clue what the hell happened, except I bought 1 station and now there's an infinite amount of stations. I abandoned that game due to lag issues.
2. Friendly fleets hate you.  My own fleets are trying to murder me. I have no clue what the hell happened.
That sounds pretty bad, does it happen every time you spawn stations? Are the fleets by default attacking you?
No, only in the spawn system.
And yea, all fleets are default attacking me.

25
Glitch
1. Station infinite spawning. I have no clue what the hell happened, except I bought 1 station and now there's an infinite amount of stations. I abandoned that game due to lag issues.
2. Friendly fleets hate you.  My own fleets are trying to murder me. I have no clue what the hell happened.

26
Mods / Re: [0.6a] Exerelin - Dynamic Sector and Faction War - v0.6
« on: September 24, 2013, 06:26:18 AM »
*twitch*
*lunges at the .6 version*
GIMMIE.

Anyways, now thats over I'll generally try to break the mod from in game usage.
I'll post anything that I find.
Thank you :D

27
Mods / Re: [0.6a] Hiigaran Descendants v1.0.0
« on: September 24, 2013, 05:53:43 AM »
I fully agree, that's why I made a link right after I posted "Aaagh, them lazy peoples. >:(".

My time is precious!

(Not really.)


I'm going to create a bunch of missions for both Bushi and HD. Are there people willing to do some testing on these when they're done?
I'll probably make them way too easy, which would not be my intent.


I also think some capital ships are about to lose some weapon mounts. Mainly the Sajuuk, Taiid and Koshiir. Possibly others. Not sure yet. What do others think? Are these ships too powerful compared to vanilla capital ships?
not really, with no player skills (except in logistics) you get your ass handed to you. I went against a hed fleet with equal amounts of the same types of ship and I got my ass handed to me (alright not really, it was a narrow victory for them).

28
Mods / Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« on: September 24, 2013, 05:24:31 AM »
Yea..... erm......
Just a question, where ARE the zorg in .6? I have yet to see one of the ships, but I've gotten the weapons.
Are they simply not in campaign right now? (other then weapons?)

Working down a checklist. The Zorg mod's campaign is almost ready!


:)

It is almost ready.
YAAAAAAAY :D
Keep up the good work then (though I'm scared.  Zorg X_X)

yaaaaay  :D

29
Mods / Re: PriceChanger Utility Mod
« on: September 24, 2013, 05:20:25 AM »
Hard mode, multiply all buy prices by 10.
Divide all sell prices by 3.

30
Mods / Re: [0.6a] ZORG - V12 - (Exerelin Compatible!)
« on: September 23, 2013, 09:51:33 PM »
Yea..... erm......
Just a question, where ARE the zorg in .6? I have yet to see one of the ships, but I've gotten the weapons.
Are they simply not in campaign right now? (other then weapons?)

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