Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  


Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - PerturbedPug

Pages: 1 [2]
Discussions / Tapatalk Enabled?
« on: January 09, 2013, 11:43:18 AM »
Is this forum Tapatalk Enabled? For those who don't know, it's basically an app that puts forums in an easy to read format for phones, but the forum needs to download a free tool to allow Tapatalk to access it first.

Suggestions / New ship systems and hull mods. Post your ideas here!
« on: January 06, 2013, 08:46:56 PM »
Hello guys, I have had a few ideas for ship systems and hull mods swimming around in my head for a while, so I decided to put them here. Any feedback or other ideas are welcome.

Ship Systems:
1. Missile Lock: when activated makes any missile, rocket or torpedo travel 50% faster, have 50% more maneuverability and track targets 50% better. Lasts for 20-30 seconds.
2. Button Up: reduces damage taken by 50% when activated but will prevent flux dissipation and venting and turns off shields.
3. Repair Drones: deploys drones that repair your ship and any others nearby. Lasts 30 seconds and can be used once.
4. Emergency Resupply: When activated, the ship sends out ammunition drones to resupply 50% of the ammunition of friendly ships. Can be used once.

Hull Mods:
1. Escape Pods: when the ship is disabled, anywhere from 100-50% of the crew will survive the explosion by using escape pods. Works only on Destroyers and up as the pods take up too much space to fit on Frigates.
2. Automated Crew: replaces 50% of the ships crew with robots. The robots are more accurate with auto-firing weapons and reduces the skeleton crew needed by half. Also it takes 25% longer to vent and overloads last 25% longer as robots can't handle flux well.
3. Advanced Sensors: increases a ship radar range by 50% and captures objectives 50% faster.
4. Coolant Systems : decreases flux generated by weapons by 50% but decreases weapon durability by 100%.

General Discussion / Ad banner on Space Sector
« on: January 05, 2013, 09:22:48 PM »
Hello guys, I noticed that the ad banner on that is located at the top right hand corner still says "Support Starfarer!" When it should say Starsector. I just wanted to bring this up to Alex and the team since this may have been overlooked during the name change.

Pages: 1 [2]