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Messages - Embolism

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31
Suggestions / Re: Buff the Medium Energy Slot
« on: January 12, 2023, 09:44:53 AM »
That's to balance its flux stats so it doesn't have super shields AND super weapons. The Sunder has double the flux dissipation of the Hammerhead and nearly double the flux capacity.

32
Suggestions / Re: Buff the Medium Energy Slot
« on: January 12, 2023, 09:11:48 AM »
Doesn't change the fact that the Sunder has the same slots + a large energy, not to mention vastly superior flux stats?

33
Suggestions / Re: Buff the Medium Energy Slot
« on: January 12, 2023, 05:21:35 AM »
I see that LG Hammerhead with two medium energies...

... which if you think about it is a bit weird, since it's almost a worse Sunder that way which has the same mounts plus a large energy and HEF. Which means LG Hammerhead must have a non-HEF system otherwise it'd be almost certainly just a worse Sunder.

I wonder if the TT Brawler will get Coherer as well. I suppose it doesn't have to since it has Plasma Jets and 5 extra OP (plus the default TT builds use beams) but feels a bit weird if the actual high tech Brawler is lacking such a high tech hullmod.

34
Suggestions / Re: Eagle and (base) Falcon remain anemic
« on: January 12, 2023, 05:08:12 AM »
Putting a 500 range weapon on the Eagle's butt-mounted energy weapons is the opposite of viable. Putting 600 range Kinetic Blasters on the Eagle's butt mounts when it can mount actual, nose-mounted kinetics is also the opposite of viable...

35
I hope built-in hullmods like sensor array on the Apogee gets the S-mod bonus. Otherwise you get the weird situation with the Venture where having something built-in locks you out of getting something better (Venture can't use converted hangars because it already has a *** mining drone - it really should be able to use it to get rid of the drones for something else).

36
General Discussion / Re: How giga is the Gigacannon?
« on: January 04, 2023, 06:54:58 PM »
So we can actually figure out how much flux the Gigacannon uses per second by the screenshot in the blogpost.

We know that at the time of the blogpost, Kinetic Cannons are 400 flux/second[1]. The screenshot Executor has 5x Heavy Needlers, 4x Kinetic Blasters, 4x Burst PDLs, 1x Dual Flak and 2x Gigacannons; for a weapon flux/second of 3210.

So the flux/second of its weapons that we know about are 5x200 + 4x400 + 4x40 + 150 plus two Gigacannons. That means a Gigacannon uses ( 3210 - 2910 ) / 2 = 150 flux/second.

Which means the Gigacannon must be really, REALLY slow-firing as it uses barely more flux/second than the small AM blaster.

[1]
Spoiler
It has the same anti-shield DPS - and pretty much all other stats except for flux cost - as a Heavy Blaster; I'm still working out what the flux/shot should be. Right now it's at 400 (for 250 kinetic), which has felt ok in testing but sounds a bit too low on paper; maybe it ought to be 450... it pretty clearly ought to be below 500, though, so that it's better anti-shield than the PL.
[close]

37
General Discussion / Re: How giga is the Gigacannon?
« on: December 30, 2022, 11:26:27 PM »
Why do people think the Gigacannon will have less than 700 range? The blog post says:

Spoiler
A high-tech ship could use it well – flux efficiency is a valuable stat, and it wouldn’t mind the range since it’s no worse than the range of its usual armaments.
[close]

Given the lowest range a large energy weapon has is 700, I think the Gigacannon will be 700 as well. Sub-600 range doesn't just make it awkward on the Executor, it makes it completely unusable for basically every ship that can mount large energies.

38
General Discussion / Re: Does the campaign use dynamic ship generation?
« on: December 30, 2022, 11:25:23 PM »
They adhere to a variant but can replace various weapons with other weapons that fill the same role. I believe it's meant to be dynamic depending on the market it spawned from, an unstable market will spawn ships with more of its high end weapons replaced with low end equivalents.

39
General Discussion / Re: How giga is the Gigacannon?
« on: December 29, 2022, 06:03:14 PM »
I'm expecting it to basically be an antimatter blaster with 700 range and a ROF of about 20 shots a minute, so DPS of 1400/3=467.

40
Suggestions / Re: Simplify Missile Autoreloader
« on: December 28, 2022, 05:06:38 PM »
All these limited use missile reloads are basically just flat increases to ammo capacity with extra steps. The Gryphon's Missile Autoforge is, again, an area where this could be massively simplified (and free up its systems slot).

IMO all these missile reloader effects should either be infinite with limitations, or just what this topic says: a simple ammo bonus.

41
Suggestions / Re: Give the pulse laser a bonus vs shields
« on: December 24, 2022, 11:56:56 PM »
The only change I want to see to the pulse laser is... make it an actual laser! That's right, turn it into a crappy beam weapon.

Before the IR Autolance was revealed I'd say this would be actually feasible, but now probably not since trying to make it viable would make it too similar to the Autolance. But really my only reason for this change is because it always irked me that the pulse lasers shoot projectiles that obviously aren't lasers.

42
Suggestions / Re: Lion's Guard "Special Modifications" Banner Color
« on: December 07, 2022, 03:24:16 AM »
That's honestly way more cheesy than the opposite. Genius Benevolent Mary Sue Overlord who is not a starship engineer introduces an Amazing Innovation that somehow eluded dozens of generations of professional shipbuilders in the Domain, saving Millions of Lives and earning the Eternal Loyalty of his people.

I'm sure I've read this in a few Isekais.

43
Suggestions / Re: Eagle and (base) Falcon remain anemic
« on: December 07, 2022, 01:28:54 AM »
If you want an Eagle that will actually deal damage, Phase Lances are by far the best choice. I don't know why some are still so adamant they're a bad pick. Not every Eagle build needs to have HVDs jeez. I already showed how a simple Eagle build can actually pack a punch, even at current cost. Reduce it to 17 DP and I'll abuse the hell out of it.

I'll post videos here after the patch, just so I can stop listening to "phase lance bad".

And part of the reason why it's a good choice is because of advanced optics letting it match range with 700-800 range ballistics, which is why the real problem with the Eagle is its range mismatch.

44
Suggestions / Re: Eagle and (base) Falcon remain anemic
« on: December 06, 2022, 09:36:48 AM »
A boring alternative to giving the energy bolt coherer to the Eagle (which I agree doesn't make sense thematically) would be to give it advanced optics. This doesn't really affect the 1000 range beams, but it does make phase lances more viable and as a bonus buffs the Eagle's PD capabilities - since the Eagle is apparently meant to be a defensive line cruiser, buffing it's PD net (as opposed to giving it a high tech grade shield) makes sense.

Plus there's already precedent in the Astral getting built in advanced optics so it's not too out of place.

45
Suggestions / Re: Lion's Guard "Special Modifications" Banner Color
« on: December 06, 2022, 06:27:34 AM »
It should be a normal hullmod, as long as the downsides are something insignificant like +1% casualties and -1% repair speed then I don't care if it isn't restorable. If it actually has a negligible upside too then even better.

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