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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Ember

Pages: 1 [2] 3 4 ... 12
16
Mods / Re: [0.6.2a] Firestorm Federation [0.5.6]
« on: August 21, 2014, 05:55:14 PM »
new update!
sorry for the long wait on this one, all sorts of things got in the way, mostly low motivation

A lot of new weapons in this one, please tell me if any of them seem over powered or under powered
0.5.6

Added
-A bunch of custom weapons
-Compatibility to Shader lib (not required)
-All new weapons to Faction shops and convoys
-New Ships
   -Cascade (Frigate Assault/Chase)
   -Greenstone (Destroyer Assault)
Changed
-Infernos now has a built in long range artillery cannon
-Firestorm now has a built in large autocannon
-Immolator now has a forward medium mount


17
Mods / Re: [0.6.2a] Firestorm Federation [0.5.5]
« on: July 04, 2014, 06:21:52 PM »
Hey, just got done playing through the mod on a  mostly normal StarSector, I really love it!

Edit:

EM_Heavyfrigate.PNG -> EM_Heavyfrigate.png

'V' in /data/Variants should be lower case.

These are the only issues that cropped up on my linux Partition.

Otherwise, it works wonderfully. ^^

ill get that fixed, though im surprised it caused an issue now as its probably been like that since i made this mod, probably a linux thing is why it complained

as for Excerelin that you asked about before you edited, chances are it wont become compatible as i don't really have the motivation or even know how to make it compatible

18
Mods / Re: [0.6.2a] Firestorm Federation [0.5.5]
« on: July 03, 2014, 08:50:08 AM »
Looking forward to the next update of this mod!


thanks, would have loved to get the weapons update out but having a couple of issues, one being motivation to work on the mod. i hope to at least get it done soon, if not the latest would be when starsector updates

19
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 26, 2014, 01:23:31 PM »
I didnt like my old missile ship so I decided to remake it, I think I turned it into a cruiser

Spoiler
old          new
[close]

20
Mods / Re: [0.6.2a] Firestorm Federation [0.5.5]
« on: May 25, 2014, 10:45:46 PM »
Hi! Just a re-visitation of SniZipGun's excellent names. Italics means the weapon doesn't exist, but if it did, that's what it would be called.

Small
Flak - Ash CIWS
Kinetic - Pumice Light Autocannon
Energy Projectile - Blaze Pulse Gun
Explosive - Crevice Gun

Medium
Medium Flak - Brimstone PD
Medium Energy - Inferno Pulse Laser
Medium Explosive - Breach Gun
Kinetic Storm - Tephra Chaingun

Large
Large Flak - Slag PD Suite
Kinetic (large) - Obisidian Autocannon
Explosive (large) - Fissure Cannon
Energy Projectile (large) - Fusiform Cannon

Bulit In
Artillery Cannon (large) - Balefire/Harbinger/Firestorm-Railgun


Notes:
Flak guns are sorta gas/particle things from volcanoes, basically not soilds.
Energy tends to be mythical fire/energy.
Explosive indicates holes/breaches.
Kinetics are types of rocks.

I actually like those names, however, the energy weapons are projectiles with some sort of plasma based payload suspended in a magnetic bubble, so its basically a bullet that deals energy and emp damage

also only large weapon i currently have is the rail gun on my artillery ship

http://www.youtube.com/watch?v=olGjcGFs46s currently how the weapons shoot, accuracy and rate of fire may change

21
Mods / Re: [0.6.2a] Firestorm Federation [0.5.5]
« on: May 25, 2014, 10:11:42 PM »
Oooh. Love them ships. They look fast!

their top speed is higher than most vanillia ships but they have very low acceleration and turn rate

anyway, once i finish all the weapons i currently have, sprites for (small/medium) ill post an update

22
Mods / Re: [0.6.2a] Firestorm Federation [0.5.5]
« on: May 25, 2014, 09:05:50 PM »
thanks to Tartiflette my artillery capital ships' main weapon is now animated



the weapon itself still needs a bunch of balancing though

http://i.imgur.com/VuUSjyS.gif

23
Mods / Re: Scy [23/05]
« on: May 24, 2014, 10:30:53 PM »
damn your animations are awesome, would love to help but all I can do making ships out of 3D models made from simple objects and modify already made scripts and stuff, even then I would need help with those

I love your massive built in ship weapon animations, would love some help with one of mine if you are willing

24
Mods / Re: [0.6.2a] Firestorm Federation [0.5.5]
« on: May 23, 2014, 11:08:01 PM »
So HELMUT made a whole bunch of weapon sprites for me
thank you for that
now I just need to get the canvas sized correctly so the game can actually use them, can anyone tell me exactly how to set it for both turret and hardpoint?

some of the sprites made by HELMUT:

Flak Kinetic Energy Projectile Explosive

Kinetic Storm Kinetic Explosive Energy Projectile

im going to need some name suggestions for these weapons

25
Mods / Re: [0.6.2a] Firestorm Federation [0.5.5]
« on: May 09, 2014, 04:26:43 PM »
I can probably help for the weapons sprites if you want. For the scripting however, better ask some of the coding wizards on the forum.

that would be awesome if you would help with those sprites, Ive tried myself but they are, most of the time too large, and flat and often don't fit with my ships very well

26
Mods / Re: [0.6.2a] Firestorm Federation [0.5.5]
« on: May 08, 2014, 01:44:21 PM »
sorry about the lack of updates or posts but I am more or less stuck
weapon sprites are proving difficult and the ones I made I think are a bit too big, also unique weapons for my faction are currently impossible because I cant do any coding or scripting. Same goes with any sort of campaign or story elements. If anyone is willing to help do this sort of stuff for me, I would be grateful.

27
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 05, 2014, 01:09:07 AM »
Obviously much better now.

Ember, are those weapons for Firestorm mod? I'm not sure the blue would work very well with the dark red of your faction. Also, the weapons sprites are pretty massive, Nanao's version is a bit scaled down though so it may be ok.

The Cycerin train has no brake. That's an impressive Brawler/Sunder kitbash. Is this for your pirate mod or something else?

I color the weapons a bit based on their damage, the blue one is EMP/energy, red is flak, orange is explosive and grey is kinetic

I know my weapon sprites tend to be large, I make them about the size of my turret hard point graphic, though I often make the barrel extend in front, sometimes including a bit of the turret body

maybe I should try make large weapons over my medium hard point graphic if Im to do it that way

28
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 03, 2014, 05:12:46 PM »
not sure what i can do about making it look less flat, i did my best with that
I removed the red and a bunch of the blue though


So I edited it a bit:


I don't sprite so I just did some leveling and changed some stuff. I don't know what kind of theme you were going for so...

EDIT: I also don't rememebr what numbers I use for the leveling. I didn't write it down.

your certainly better at it than I am

29
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 03, 2014, 04:30:40 PM »
I feel slightly ignored as I've only had 2 people even comment on my attempts at making weapons D: i would like to know if they are any good or not

heres another one I made, a large projectile based energy weapon


The red lines look out of place and the rest of the blue details...

Despite the shading, it still looks rather flat. I've never sprited before though or anything, so I'm not an expert beyond saying "I like it" and "I don't like it."

not sure what i can do about making it look less flat, i did my best with that
I removed the red and a bunch of the blue though


30
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: April 03, 2014, 01:37:26 PM »
I feel slightly ignored as I've only had 2 people even comment on my attempts at making weapons D: i would like to know if they are any good or not

heres another one I made, a large projectile based energy weapon


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