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Topics - Axiege

Pages: [1] 2
1
Bug Reports & Support / Modded: Can't Open Save File
« on: December 06, 2013, 08:24:50 PM »
Unfortunately, this occurred while I was trying to record the last part of my Hiigaran playthrough in Exerelin :(

The game becomes unresponsive once it has almost completed loading the save file. It also loads with noticeable pauses up until that point. Usually I need to just end the task, but once it ended itself and said it could not load the file, and suggested it may be because it was created with mods that are no not active. I double checked and they were active, nothing had changed since I last played successfully. I am using Exerelin 0.622, Hiigaran Descendants 1.0.0, LazyLib 1.6b, and Valkyrians 1.2.

Here is the log:
Spoiler
103695 [Thread-6] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Could not call com.fs.starfarer.campaign.fleet.FleetMember.readResolve() : GC overhead limit exceeded : Could not call com.fs.starfarer.campaign.fleet.FleetMember.readResolve() : GC overhead limit exceeded
---- Debugging information ----
message             : Could not call com.fs.starfarer.campaign.fleet.FleetMember.readResolve() : GC overhead limit exceeded
cause-exception     : com.thoughtworks.xstream.converters.reflection.ObjectAccessException
cause-message       : Could not call com.fs.starfarer.campaign.fleet.FleetMember.readResolve() : GC overhead limit exceeded
class               : com.fs.starfarer.campaign.fleet.FleetMember
required-type       : com.fs.starfarer.campaign.fleet.FleetMember
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
path                : /CampaignEngine/modAndPluginData/persistentData/entry[3]/map/entry[180]/FleetMember/fleetData/members/FleetMember[15]
line number         : 491136
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.FleetData
class[3]            : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[4]            : com.fs.starfarer.campaign.ModAndPluginData
class[5]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.void
version             : null
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Could not call com.fs.starfarer.campaign.fleet.FleetMember.readResolve() : GC overhead limit exceeded : Could not call com.fs.starfarer.campaign.fleet.FleetMember.readResolve() : GC overhead limit exceeded
---- Debugging information ----
message             : Could not call com.fs.starfarer.campaign.fleet.FleetMember.readResolve() : GC overhead limit exceeded
cause-exception     : com.thoughtworks.xstream.converters.reflection.ObjectAccessException
cause-message       : Could not call com.fs.starfarer.campaign.fleet.FleetMember.readResolve() : GC overhead limit exceeded
class               : com.fs.starfarer.campaign.fleet.FleetMember
required-type       : com.fs.starfarer.campaign.fleet.FleetMember
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
path                : /CampaignEngine/modAndPluginData/persistentData/entry[3]/map/entry[180]/FleetMember/fleetData/members/FleetMember[15]
line number         : 491136
class[1]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[2]            : com.fs.starfarer.campaign.fleet.FleetData
class[3]            : java.util.HashMap
converter-type[2]   : com.thoughtworks.xstream.converters.collections.MapConverter
class[4]            : com.fs.starfarer.campaign.ModAndPluginData
class[5]            : com.fs.starfarer.campaign.CampaignEngine
converter-type[3]   : com.fs.starfarer.campaign.save.void
version             : null
-------------------------------
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:79)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:79)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:72)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:66)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:61)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:85)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:77)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.putCurrentEntryInt oMap(MapConverter.java:89)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:77)
   at com.thoughtworks.xstream.converters.collections.MapConverter.populateMap(MapConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.MapConverter.unmarshal(MapConverter.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.start(TreeUnmarshaller.java:134)
   at com.thoughtworks.xstream.core.AbstractTreeMarshallingStrategy.unmarshal(AbstractTreeMarshallingStrategy.java:32)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1052)
   at com.thoughtworks.xstream.XStream.unmarshal(XStream.java:1036)
   at com.thoughtworks.xstream.XStream.fromXML(XStream.java:921)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOO.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.float.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.I.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.privatesuper.super(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoOo.o00000(Unknown Source)
   at com.fs.starfarer.OoOO.øÒÒ000(Unknown Source)
   at com.fs.super.oOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: com.thoughtworks.xstream.converters.reflection.ObjectAccessException: Could not call com.fs.starfarer.campaign.fleet.FleetMember.readResolve() : GC overhead limit exceeded
   at com.thoughtworks.xstream.converters.reflection.SerializationMethodInvoker.callR eadResolve(SerializationMethodInvoker.java:71)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:235)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   ... 72 more
Caused by: java.lang.OutOfMemoryError: GC overhead limit exceeded
   at java.util.HashMap.<init>(HashMap.java:209)
   at com.fs.starfarer.api.combat.StatBonus.<init>(StatBonus.java:21)
   at com.fs.starfarer.combat.entities.ship.class.<init>(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.class.create(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.readResolve(Unknown Source)
   at sun.reflect.GeneratedMethodAccessor11.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
   at java.lang.reflect.Method.invoke(Method.java:597)
   at com.thoughtworks.xstream.converters.reflection.SerializationMethodInvoker.callR eadResolve(SerializationMethodInvoker.java:65)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:235)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:50)
   at com.thoughtworks.xstream.converters.collections.AbstractCollectionConverter.rea dItem(AbstractCollectionConverter.java:71)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.addCurrentE lementToCollection(CollectionConverter.java:79)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:72)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.populateCol lection(CollectionConverter.java:66)
   at com.thoughtworks.xstream.converters.collections.CollectionConverter.unmarshal(CollectionConverter.java:61)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
[close]

Would be awesome if this was somehow salvageable, then the last part could show up late rather than not at all.

2
Discussions / Pokemon XY is a thing...
« on: October 15, 2013, 03:05:10 PM »
... that I am allowing to consume my life. There is a thingy, for which I would very much like to have all of your 3DS Friend Codes and for you to add mine. Mine is 0318-7522-2518.

I suppose we may discuss other things in the game as well. How far along in the game is everyone?

3
Suggestions / Logistics Ships
« on: May 26, 2013, 07:59:46 AM »
In light of the new logistics mechanics introduced in the latest blog post, I began thinking of interesting or useful things that could be added as well involving these mechanics.

My idea is for a class of civilian 'logistics ships' which have the sole purpose of facilitating supply distribution among a larger fleet. They would be completely defenseless and so would require very little maintenance themselves to allow them to most always be helpful instead of another 'mouth' to feed. They could have high speeds and cargo capacity to illustrate this purpose; I was even thinking new fighters in the civilian class could take on this role.

So, any thoughts?

4
Suggestions / Maneuvering Jets
« on: April 30, 2013, 06:35:37 PM »
I'm sure many ships seen throughout the Corvus System and beyond use advanced technologies like multi-direction engine drives or torque-inducing wheels or some other third thing to maneuver through space, but I think the addition of small maneuvering jets (unlike the ships system, would be required to be in use constantly to turn instead of a boost to turning speed) on the less advanced ships could be a really nice graphical effect and add some more variety to the gameplay.

Graphically, maneuvering jets could make ship hulls look more active and 'alive.' Their presence could help further distinguish low-tech ships from the rest, adding in more unique graphical characteristics while also being a step towards animated hulls. From a modding perspective, this adds more potential variety to what the modding community can make. I remember seeing a thread about a modder who was trying to make a ship with 4 engines in the 4 cardinal directions, and he wanted a way to only activate 1 engine at a time depending on which way the ship was flying.

From a gameplay perspective, regular maneuvering jets could even more greatly distinguish low-tech ships and other ships that may have them. Currently, if you disable a ship's engine it has no control over its movement. However, on a ship with maneuvering jets, the main engine is possibly only a main source of forward thrust. As long as the maneuvering jets are still operational, it could rotate and strafe just as well, and possibly even still fly forward at greatly reduced speeds. It's not entirely advantageous though, as one disabled jet would set the whole maneuvering system off-balance, and make it harder and harder to control as more jets are disabled.

So, any thoughts?

5
Suggestions / More Resolutions Support (as opposed to necroing)
« on: April 15, 2013, 06:48:31 PM »
As opposed to necroing a 4 month old post, I thought it would be better to re-suggest added support for more screen resolutions. I didn't recall ever getting an answer as to whether or not it could/would be done, and I checked the old thread to make sure it was the case. I guess the thread was just forgotten quickly and didn't get much attention because of the plain-ness of the suggestion.

So, anyway, would it be possible to add in support for more resolutions such as 720p?

6
Discussions / Strike Suit Zero Director's Cut LP (Axiege)
« on: April 14, 2013, 10:38:40 PM »
Dark Souls LP Cancellation and Why:
Spoiler
Ok, so, here's the deal: I am going to end my Dark Souls LP early. Looking at the numbers, it's pretty clear I could find a game people would enjoy watching me play much much more. I'm not giving up on the game, I just want to finish it on my own time, and I don't think enough people want to see me constantly failing and getting nothing done to justify putting up videos of it. I'm sorry to the people who were somehow enjoying that LP, and to those who were helping me in the other thread: I am definitely not done there and your help was greatly appreciated and will definitely still be needed in the future.
[close]

Things to Consider when Voting:
Spoiler
Now, the basic goal of any video is to bring in new viewers while satisfying the ones you have (love you guys!), and Dark Souls seems to be doing neither. My Starsector videos, while not getting amazing view counts, are still the best gauge of what my audience wants to see. So I'm leaning heavily towards more spacey-ish-like games. There is a problem with that though, and it's that I don't necessarily want to tie myself to those kinds of games even though I love them, just as I don't want to have to make Starsector videos forever. Another thing to keep in mind is what I could run well with recording software, although that's an easy problem to catch early.
[close]

So, here in lies the purpose of this thread/poll. I would greatly appreciate your guyseseses input on what games you'd like to see me play. I need your help. I'm going to put up as many games as I own in the poll that I think could be made into a good LP, but feel free to suggest/discuss other games here as well (I'm avoiding multiplayer only games and random scenario type games in my choices, and I'll have notes about the game in () in the poll). If you want to see all my games then you should add me on Steam, I'm Axiege there as well. Remember, the best LP would be one you guys wanted to keep watching, but (sorry) more importantly would bring in new viewers. Because I'll definitely end up playing multiple of these games in the future, I think 5 votes per person will serve us better in determining what I should play in the long run as well. Thank you all for your time and help, your input is all very important and helpful, you guys are awesome ;D

Oh, and any games you want to see that I have in a series we should discuss whether to do them together or not (IE: Batman Arkham Asylum and then City).

Let's List a List of Let's Play Playlists

Rambling Notes in No Particular Order of Varying (Non)Importance:
Spoiler
Holy crap, this is turning out to be a long list, you can see why I might be indecisive  ??? You should let me know you're adding me in this thread or in a private message. Argh! So many games I have that I haven't played yet! I don't know what to upload in Dark Souls' place, it would pain me to just do all Starsector but I may have to! I don't want to end up making myself hate the game, and I never want my success as a youtuber to be strictly tied to it XP I have been working on this forum post for like an hour now!
[close]

7
Suggestions / Starting Formation Grid
« on: January 24, 2013, 05:16:36 PM »
I would like to see a grid appear in the initial deployment stage of an engagement for the purpose of rearranging the starting positions of my ships. Each ship would take up a different number of spaces on the grid (ex: Onslaught would take up a 2x2 or 3x3 square of grid spaces depending on the scale) and the grid would only be deep enough to deploy a Conquest with a fighter wing in front of it (or bigger if needed to accommodate larger ships from mods)

I think this would serve another purpose besides giving greater tactical control to the player; it could remove the necessity of Fleet Points. It could allow large scale battle to occur where the entire grid is filled by each side, but still be limiting in the grid's size. Of course it could still work with Fleet Points, and would still give greater tactical control to the player.

8
Discussions / Dark Souls Prepare to Die Edition
« on: January 16, 2013, 12:31:20 PM »
I have begun an LP of Dark Souls and would like any tips or tricks or advice the forums can offer. I'm not looking for a walkthrough, but I know one problem with the game is it does not explain itself well.

Episode 1 is here: , thanks for watching! ;D

9
Suggestions / More Resolutions Support?
« on: December 26, 2012, 09:39:41 AM »
I would like to know how possible/easy it would be to make Starfarer work at 720p. I saw statements from Alex that said the game did support a minimum resolution  of 1024x768, and that it was because unsupported resolutions would screw up the UI. Being able to play in 720p would be better (imo) for playing windowed mode with the same aspect ratio, and it would be great for recording because uploading in 1080p is very often overkill...

10
Discussions / Guns of Icarus Online
« on: November 28, 2012, 07:19:22 AM »
Awesome game on Steam, that is team-based airship combat, where you play as crew-members on a single ship and have to maintain the ship's engines and balloon and guns while manning the guns and piloting the ship. It gets very hectic trying to keep track of everything that's on fire, and it's very fun with friends. I already know Xareh and Upgrade (and of course I, did some recording with them and it was very fun :D ) have it, but the more the merrier!

11
General Discussion / Introduce Yourself!
« on: November 27, 2012, 08:30:31 PM »
Currently, it seems there are three or four topics here started solely to introduce a single new forum member, and while new forum member's are very very welcome, I think it would be better if we have a topic started for new members to introduce themselves and centralize the introductions.

So, I would like to say, welcome to the forums, all newcomers!

12
Discussions / Hawken!
« on: November 27, 2012, 07:28:04 AM »
This game needs a topic, because, for those of us who can play (whom I would like to know so we can play together sometime) it is stupidly awesome! For those who don't know, Hawken is an FPS mech combat game that is unfortunately in closed beta, and they don't seem to be giving out many buddy keys :( Anyway, who else plays, and what do you guys thinks?

13
Discussions / Minecraft
« on: November 21, 2012, 03:52:06 PM »
Yes, I did see the existing Minecraft discussions... WHY DID YOU LET THEM DIE?!?!  :'(

Anyway, yeah, Minecraft. Pretty fun game right? Would be awesome if us Starfarers could play together some time. And, of course, I've begun making Minecraft videos on my channel :D

14
Discussions / Gimbal
« on: November 06, 2012, 01:13:16 PM »
Gimbal is a top down space shooter (currently in Steam Greenlight) with customizable weapon slots on ship hulls... wait...

However, in stark contrast to our beloved Starfarer, Gimbal is multiplayer only.

Here is the webpage, which has a free demo download: http://www.gimbalgame.com/

Also, for the next 50 hours after this post, you can pay what you want for it at https://indiegamestand.com/

Downloading the demo for myself right now, opinions of my own will come later.

15
Discussions / Alpha/Beta Key Sharing!
« on: November 05, 2012, 11:15:04 AM »
A topic for those of us fortunate enough to be invited to closed Betas and Alphas, but not so fortunate to have enough interested friends to share the buddy keys that follow.

Without further ado, here is a Planetside 2 closed beta key:
FJ9X-D6AG-4KFA-4CMH-4F4F

All keys here will be available on a first-come-first-served basis, so feel free to take it for a friend of yours if you wish, and please post if you take a key (with the game and who posted the key) so people can know which keys are actually still good!

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