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Messages - ArkAngel

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31
You could alwats salvage fights between the hegemony and tritach at Ragnar. I got a hyperion and a medusa from that. Simply took a bit of cash to restore them

32
Suggestions / Re: Type 'delete' to delete save games replacement
« on: April 23, 2017, 06:33:59 AM »
I don't know... I'd rather keep the 'type delete to delete' option and instead implement the function of selecting multiple save files with shift or ctrl, and then, when selecting the delete option, would list all the saves that you've selected along with the text box to verify if you'd want to delete them. (obviously loading a save would be disabled when selecting two or more saves) I personally don't find typing 'delete' every time I want to delete a save very tedious, especially if this option gets implemented.
This. This is a much better option. I myself like entering in delete, but being able to select multiirl saves would be nice.

33
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 23, 2017, 06:27:11 AM »
Quote
- Scavenging relics/Surveying planets. I really dislike the 'you must put skills in these things to be able to even do them'. I can do combat without any skill in any combat skills, even if it's harder and i'll take losses. Allow the same for scavenging/surveying. Get poorer results/accidents to ships/make my time be worth less than it would be if i had the skills. Don't just cut it off outright. (I can understand 'smashing' as a 'weaker' result, but for surveying?)

You can survey 0% hazard rating planets with no skill. Those are fairly uncommon but also easy to identify at a glance so you can go around looking for them.
I kind of disagree on the matter. If alex's intention is to have different play styles, it's not like being a salvager/surveyor is required for bounty hunting and what not. Seems neater to me to make the player choose between how they want to play.

34
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 22, 2017, 04:02:42 PM »
Apparently, one of the
Spoiler
domain probes defense drones
[close]
became a floating derelict. It mentioned a possiblity to be recoverable, but it wasn't an option later. I'm wondering if it should even be able to become a derelict ship floating off on its own.

35
Suggestions / Re: S-burn balance....
« on: April 22, 2017, 06:50:30 AM »
Could be even simpler: Make Sustained Only work in a straight line. With the course plotting it would be alright to use. Maybe even only usable in Hyper?
Eh, I mean, if that was the case, I'd probably just speed up time. I kinda like using s-burn in system. Saves traveling distances between distant planets.

36
Suggestions / Re: S-burn balance....
« on: April 22, 2017, 06:45:12 AM »
I have actually used e burn frequently enough to avoid fights. Small scavenger versus slightly larger, yet harder to detect pirate fleet can he a struggle for me at times. And sustained burn just doesn't cut the get away in a pinch. Considering I'm not doing a bounty humter playthrough yet, it can be fairly useful for salvagers to turn off s-burn, since you need to maneuver more to find derelicts and debris.. In my opinion anyway.

37
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 21, 2017, 10:28:25 PM »
Alright, Thanks!

38
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 21, 2017, 10:26:47 PM »
Do you have the hotfix? Fairly sure that should be resolved by it.
...Nope. I'm a dork. My bad, once again. Will I need a new fresh save?

39
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 21, 2017, 10:15:42 PM »
I seem to be constantly getting pulled over by a hegemony patrol, with neutral interaction. I have had my transponder on for a decent while so 'm not sure whats going on.

40
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 21, 2017, 05:41:05 PM »
Have to say, I love the update so far. Salvaging is a lot much fun, and man, I got lucky and found a dominator class cruiser in a debris field. Though, it seems sort of odd, that I can outright recover it without any losses with only the first skill in salvaging. I'm certainly not complaining though.

41
General Discussion / Re: Selling ships
« on: April 21, 2017, 05:33:48 AM »
I think I read Alex saying that it's a lot more profitable to break up D class ships when salvaging, then to board and sell them later. So I do believe that might be intentional.

Edit: ninja'd.

42
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 06:08:06 PM »
The supposedly abandoned station in Asharu seems to not be so abandoned, judging from it's description.

43
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 03:13:59 PM »
Erm, The in campaign tutorial start, is either not working properly for me, or not explaining itself. I started out, with it telling me to go salvage from debris, which I did, and then nothing else after. I don't have access to turning my transponder on either, so I can't go near the hegemony station.

Press F5 to quicksave and it'll move on to the next step.

(Made a note to make the instruction to do that more prominent. It's on the bottom of the screen, above the abilities.)
... -facedesks- My bad. I thought it was just a tip, not an instruction. Whoops.

44
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 03:11:02 PM »
Erm, The in campaign tutorial start, is either not working properly for me, or not explaining itself. I started out, with it telling me to go salvage from debris, which I did, and then nothing else after. I don't have access to turning my transponder on either, so I can't go near the hegemony station.

45
Announcements / Re: Starsector 0.8a (Released) Patch Notes
« on: April 20, 2017, 02:38:11 PM »
Not really a bug, but might turn out to be an issue: When you go through the combat tutorial, and destroy a ship, it's disabled wreckage pieces float about, and can get in the way when everything is reset/moved onto the next part.

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