Hi,
here you go :
Dipteron InterceptorNice if you let it stay close to your ship. But on the open field i dislike the burst behavior of the weapon itself.
So overall its a decent interceptor. High burst damage at first contact, misses to often in a real close combat situation.
Mosquito Light BomberI like it, its use are lighter targets like destroyers or slower frigates or bigger ships if already stripped of most of their armor.
The high speed makes them reliable even without any other weapon or heavy armor.
Overall a good light bomber that needs backup more then other bombers.
Nadir Escort WingIt looks nice.
and does it job well. Have another carrier with them and they probably always escort the player ship.
With my carrier style fleet i find them with 14 OP to expensive. ( so I cant say anything helpful about it )
Taipan Heavy InterceptorIn my first engagements i often used them. Armament sounded well rounded and reliable. With high speed and hull
I thought this is the Wing to escort your bombers. But later I did not use them anymore. The beam weapon is its biggest flaw
in my opinion. I prefer wings that continuously deal hard flux damage to soften the target for my bombers.
My personal change would be : slower, and give it the a decoy flare launcher.
( with 12 OP then )
Krait Heavy FighterHonestly currently my favorite wing. ( maybe OP ? )
Its though and well armed and still relative fast.
currently this is my bomber escort wing. ( and faster if they use the ship system )
The shredder and micro argus pd system takes care of interceptors and missiles
to clear the way for my bombers.
Vespa Heavy BomberA upgraded to the Mosquito. The big brother of the mosquito wing.
Id say its a good bomber if you want cruiser and up destroyed.
If I got a bigger carrier, I equip one mosquito and one Vespa wing with an escort
Serket Phase FigherVery expansive on the OP side. But so cool.
Your only fighter that deals "real" kinetic damage. ( if I did not miss something )
I like to use the them against other fighter and they whip the floor with them.
But against destroyers and up with decent pd they falter.
I prefer use them on a secondary carrier for smaller engagements.
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So in short :
I think the Krait is a bit to strong ( change/remove system? )
While the Taipan looks a bit weak to me.
Maybe the dipteron might need an adjustment like a custom shredder without burst but
with continuously fire. ( but still really not sure about that -> since it is something unique and cool about your pd weapons and also about this wing )
And last but not least :
I am happy your mod is back. One of the best. Thank you.
Chronosfear