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Blog Posts / Re: Skills and Story Points
« on: July 11, 2019, 12:41:14 PM »
I hope those changes will also be reflected in enemy fleet composition.. no more 6+ Battleships in one fleet as a standard.
Other than that I think those points are a nice thing.
But they should always be some flavor around with some text, a picture or something when using them where possible.
like in the pen&paper Sprawl (a cyberpunk themed one) where you gather intel and gear before the run itself (preparations).
The player than can use that intel for "oh I think I got the password for that save in a hack prior to this run".
E.G use point: You remember an code you acquired in your last salvage run (bought one on station z ... and so on) and hope its still in use ...
Other than that I think those points are a nice thing.
But they should always be some flavor around with some text, a picture or something when using them where possible.
like in the pen&paper Sprawl (a cyberpunk themed one) where you gather intel and gear before the run itself (preparations).
The player than can use that intel for "oh I think I got the password for that save in a hack prior to this run".
E.G use point: You remember an code you acquired in your last salvage run (bought one on station z ... and so on) and hope its still in use ...
Spoiler
Maybe you could add rare "special" items from salvage that are one time use for a smaller or the same benefit and you don't need to spend the story points then or can be sold.
Could add a bunch of different items for different purposes
Could add a bunch of different items for different purposes
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