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Announcements / Re: Starsector 0.65a (In Development) Patch Notes
« on: July 04, 2014, 08:54:42 AM »
All your mods breaking is about the only thing we know for sure right now.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Nice to meet you Gothars
"The cargo capacity of one individual ship is mostly irrelevant,"
Its not irrelevant because its a balancing issue and the capabilities of the frigate class haulers are clearly disproportionate to that of the haulers of other classes.
"you can just use multiple ships."
I can just use multiple Hounds, and multiple Hounds will still be superior cargo haulers than multiple Hermes.
"The Hermes is by far the best freighter for a very fast fleet, superseding the Hound. The Cerberus is kinda rubbish."
Not by a long shot. The hound has a superior burn speed and superior cargo cap (not to mention better armor, combat speed, and firepower). Your fleet is only as fast as its slowest member and I don't want a shuttle slowing me down.
Hrrm, you're right! Skirmishers, but that has the connotation of hit and run against larger forces - not winning, just doing disproportional damage. Maybe Blitz?I like this - it has a very 'raider' feel where all you care about is the destruction of enemy forces.
From where I'm from, raider carries a heavy looting connotation with its meaning. Kinda like Welsh raiders, viking raiders, or cossack raiders where taking stuff back home with you for profit is why they are named raiders in the first place.
Perhaps a better word for it would be commando, or storm troopers (ships)?
That's already a thing, except that if you have really low CR (<10% I think) your ship isn't ready for combat and can't be deployed.
Problem is, a ship is never unable to be deployed. Deploying constitutes simply pointing the ship in the general direction and firing the engines (which every ship has active, btw)
I don't mind if they can only squeeze a shot off once every OTHER minute, and their shields flicker in and out of existence, just let us point her in the right direction, and fire the engine.
inb4 that'll be useless anyway: That's for the player (or the AI) to decide. If I want a barely functioning ship on the field because we absolutely need every gun that we can get on the enemy, I don't think we should be denied that option
Once you're in a situation bad enough you're allowed to deploy your useless ships - when you're down to non combat worthy and being pursued. Run away more if you want to fight with useless ships I guess.