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Mods / Re: Blackrock Drive Yards - First version release!
« on: August 31, 2012, 05:44:30 AM »Finally made some time to play this last night, and can't really add anything much other than has already been said. [...]
Valuable feedback though, I concur on many points you raised, and I have some ideas already for upcoming changes.
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Also I felt the variants on the Gondactylus were a bit sub-optimal. Not sure the bank of 3 vulcans is a sensible choice (one alone would provide decent PD and still cover the same general area, freeing up the other two points for perhaps a different role) and 3 autocannons (as opposed to 3 dual autocannons) would be significantly more flux efficient with perhaps a small drop in effectiveness, giving 6 OP to play with elsewhere.
Well, feel free to post some alternative variants if you can make them work. In my experience, 3x duals with the ammo feeder active just made my Gonoes unable to keep their flux in check in a straight firefight, and the vulcans make the ship basically immune to missiles while providing some of the most ridiculous anti-hull damage in the game. Not only that, but they eat drones and fighters alive. That's the thinking behind the kit, at least.
Also, just as an aside, it was your Dugong that gave me the inspiration to make an asymmetrical ship.
To be honest I had difficulties coming up with good fits for the ship because of how erratically the AI is prone to acting if it gets too much room for interpretation.
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Also, for some weird reason the Metagame shipmaker arcalane built for us doesn't seem to want to accept my white background.
Makes me kinda sad, so I've had to make do with substandard wine-red.
Are you sure you saved it as a .bmp? I dont think Shipmaker will accept anything else for backgrounds.