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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - conorano

Pages: 1 ... 10 11 [12]
166
Mods / Re: Neutrino Corp. (v. 1.4)
« on: November 26, 2012, 07:25:01 AM »
Really? something that can best this? bring it on!  ;D
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"you probably can" =D

the hammer class would smash it to pieces, literaly  :P

167
The mod looks interesting. But the only thing that bothers me is the art style of some of the new ships. They just look out of place. I could be wrong becouse i havent played the mod yet

168
General Discussion / Re: Your current campaign level and character
« on: November 25, 2012, 04:32:28 AM »


So, I've played the new version for a while, and sadly my first save crashed and could not be saved, so i started over and played for a while before i started thinking "how far have other people got?" so take a screenshot of your character tab and post it, will be fun to see what other people have dumped their skill points into and how high they bothered to push their level.

Here is my current character, Pretty ain't she?  ;)
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And the fleet used to achieve this level  :o
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from what mod are those new ships? i quite like them   ;D

169
Mods / Re: Starfarer Plus (1.10)(ICE CREAM!)
« on: November 10, 2012, 02:17:06 PM »
i have a sugestion (if you still take them) what i think the game misses is a cruiser that can be on its own (maybe just fighters or something). like with lots of pd's good cargo sive and a hangar bay. ooh and ofcourse good speed and manuveability. this could be too OP for a cruiser though
you mean like the apogee
yeah XD but i think the game could use more of them

170
Mods / Re: Starfarer Plus (1.10)(ICE CREAM!)
« on: November 10, 2012, 05:44:32 AM »
i have a sugestion (if you still take them) what i think the game misses is a cruiser that can be on its own (maybe just fighters or something). like with lots of pd's good cargo sive and a hangar bay. ooh and ofcourse good speed and manuveability. this could be too OP for a cruiser though

171
Mods / Re: Starfarer Plus (1.08)(does anyone even play this mod anymore?)
« on: September 24, 2012, 06:48:23 AM »
ooh ooh ooh i have a balance thing by the way ;D
the hyperion MK 2 seems a bit underpriced for its firepower

172
Mods / Re: Starfarer Plus (1.08)(does anyone even play this mod anymore?)
« on: September 23, 2012, 08:56:51 AM »
If it's compatible with uomoz i'll start using it, love some of these ships that are missing now.

Also, any chance you got some spare time to make strike craft with lots of missiles? This is the kind of ship i really love flying.
The point defense destroyer from uomoz feels nice with 8 torpedoes, but it's not "strikey" enough, it's a destroyer afterall.
it is compitable with uomoz corvus and the hegemony,pirates and tri achiton will use them

173
Mods / Re: Starfarer Plus (1.08)(does anyone even play this mod anymore?)
« on: September 22, 2012, 06:59:11 AM »
i think a lot of people play it but don't have anything to say, i mean the mod is pretty balanced

edit: and can you make an fast escort frigate, nothing special just no flares
I'll give it a shot, about how much firepower?
just some energy PD's and smal balistic turrets, maybe make it so it can house 2 burst lasers

174
Mods / Re: Starfarer Plus (1.08)(does anyone even play this mod anymore?)
« on: September 22, 2012, 01:16:50 AM »
i think a lot of people play it but don't have anything to say, i mean the mod is pretty balanced

edit: and can you make an fast escort frigate, nothing special just no flares

175
Modding / Re: Quick opinion on a ship?
« on: September 21, 2012, 05:16:30 AM »
they both look good but the top one looks extremely overpowered for its size

EDIT: nevermind i thought i saw large hardpoints  ;D

176
Mods / Re: Gekelonians mod alpha demo 1.3 (mission only)
« on: September 12, 2012, 09:52:28 AM »
is it intended for the cruiser to take ages to flux?

177
Mods / Re: Gekelonians mod alpha demo (just one mission and 4 ships)
« on: September 09, 2012, 05:22:48 AM »
the ships look good, but as you said it does need some balancing :P

178
Mods / Re: Starfarer Plus (New Management.) Updated to Current.
« on: August 15, 2012, 08:00:46 AM »
i get a fatal null error whenever i use this mod with other mods

if it helps im using these mods:
interstellar federation 1.22
junk pirates 1.30
shadow order faction .3
asp syndicate o.30
the gedune 1.2

btw i like it that you continue this mod i like the additions to the normal factions

179
uhh i dont know if someone already mentioned this but the engines on the pegasus are not working

180
Mods / Re: Ascendency (Beta 1 Coming Soon)
« on: August 10, 2012, 01:11:08 AM »
man that ship sure can take a pounding

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