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Mods / Re: Neutrino Corp. (v. 1.4)
« on: November 26, 2012, 07:25:01 AM »Really? something that can best this? bring it on!Spoiler[close]
"you probably can" =D
the hammer class would smash it to pieces, literaly
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Really? something that can best this? bring it on!Spoiler[close]
"you probably can" =D
So, I've played the new version for a while, and sadly my first save crashed and could not be saved, so i started over and played for a while before i started thinking "how far have other people got?" so take a screenshot of your character tab and post it, will be fun to see what other people have dumped their skill points into and how high they bothered to push their level.
Here is my current character, Pretty ain't she?Spoiler[close]
And the fleet used to achieve this levelSpoiler[close]
yeah XD but i think the game could use more of themi have a sugestion (if you still take them) what i think the game misses is a cruiser that can be on its own (maybe just fighters or something). like with lots of pd's good cargo sive and a hangar bay. ooh and ofcourse good speed and manuveability. this could be too OP for a cruiser thoughyou mean like the apogee
If it's compatible with uomoz i'll start using it, love some of these ships that are missing now.it is compitable with uomoz corvus and the hegemony,pirates and tri achiton will use them
Also, any chance you got some spare time to make strike craft with lots of missiles? This is the kind of ship i really love flying.
The point defense destroyer from uomoz feels nice with 8 torpedoes, but it's not "strikey" enough, it's a destroyer afterall.
just some energy PD's and smal balistic turrets, maybe make it so it can house 2 burst lasersi think a lot of people play it but don't have anything to say, i mean the mod is pretty balancedI'll give it a shot, about how much firepower?
edit: and can you make an fast escort frigate, nothing special just no flares