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Messages - ValkyriaL

Pages: 1 ... 3 4 [5] 6 7 ... 143
61
General Discussion / Re: Construction rig
« on: December 21, 2015, 10:19:16 PM »
Would be a different matter entirely if it cut both the repair/refit Time and repair cost by 50%, since you now have access to heavy machinery and tools to get any job done quickly and efficiently, instead of doing halfassed repairs that break and has to be fixed again and cost time and reasources(current system)

62
Suggestions / Re: Basic Balance Oversights
« on: December 21, 2015, 03:20:55 AM »
a good way to make money is to, actually sell crew, you buy a WHOLE bunch of green crew, and you keep playing normaly, these crew eventualy end up as a lot of veterans and elites, you then sell those for 240 and 360 credits each and repeat, also gives a use for Troop transports, just carry a whole bunch of crew in them and trade them away when they "get fat and juicy", and keep just enough veterans and elites to keep your ships at top performance.

63
General Discussion / Re: Looking for some 0.65.2a mods. Can anyone share?
« on: December 21, 2015, 02:22:18 AM »
Are you looking for just these 3 mods? or any mod from 0.65? modders generaly do not keep older versions on hand, but there are some people around that have folders upon folders of mod versions all the way back to 0.3 in some cases, im sure one of said people will show up shortly.

64
Mods / Re: [0.7.1a] The Knights Templar v0.9.5b
« on: December 17, 2015, 05:14:39 PM »
Im pretty sure reaching lvl 100 (wihtout cheating) would take you several weeks of playing.

65
What i ususaly do is i set the ships missiles on group 1, and i will control this group myself as i don't trust the AI with valuable missile ammo, then i group all offensive small weapons together in group 4, all offensive medium weapons in group 3 and all large weapons in group 2, for group 5 i have all point defence in one group, since they all do the same thing and size dosn't matter. this has worked for me since version 0.3 and will probably work to version 1.0. :)

66
Makes one feel good when one has download speeds in gigabytes per second, i cannot even begin to imagine something that slow.

67
Modding / Re: System Map of the known Modiverse - 0.7a
« on: November 27, 2015, 01:13:52 AM »
I guess il set my eyes on position 4.

68
I get the feeling this problem was very nonexistant for a lot of people... hah...haha.. "DL dat **** ASAP"

69
Because when you realise you forgot to save for the past 2 hours... and then die horribly, only to start from level one...

I might aswell play iron mode right? :-X SO, who else forgot to save their game when they probaly should have(a couple of times during your session)? ;D

70
Bug Reports & Support / Re: Got a negative credits after buying a ship.
« on: November 21, 2015, 02:39:33 AM »
That has been there for a while i think, always saw it as you now have a debt to pay before you can purchase anything, since selling stuff will bring it back above 0, and not paying your crew and so gets you deeper and deeper into debt, and you eventualy die because you can't purchase anything.

71
I like that first one, should use that...yup..  ;D

72
Pretty insects and grey people in giant murder circles that drop magic pants upon defeat.

73
Announcements / Re: Starsector 0.7a (In Development) Patch Notes
« on: November 11, 2015, 03:57:03 AM »
I can't even imagine the comments per minute when the update actually hits.

74
General Discussion / Re: Starsector Ship Tiers
« on: November 10, 2015, 03:31:54 PM »
Frigate swarms with as many missiles as you can throw in there, beats all.

75
Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.10.0
« on: November 07, 2015, 04:52:33 AM »
if anything mods could be downloaded from this forum, and the game itself on steam.

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