46
Suggestions / Re: Combat Rediness
« on: February 27, 2016, 02:23:06 AM »
The way it works, your ship and its crew/systems is basically running at 150% in battle, things WILL break and go boom eventually, they are just not built for extended periods of stress, same applies to real life, take a race car for example, you run that thing around the track aiming for faster lap times for hours on end, your going to blow a tire/several of them, the engine and probably a whole bunch of other things that are meant to be replaced or tuned on regular intervals.
in the game it's there to prevent kiting, if you need 10+ minutes to half an hour to beat somebody with your fleet or lone ship, you probably shouldn't be fighting that particular fleet in the first place.
now im not saying CR is the best solution to the problem, but its a pretty good start.
Also, Welcome to the forum! glad to have you.
in the game it's there to prevent kiting, if you need 10+ minutes to half an hour to beat somebody with your fleet or lone ship, you probably shouldn't be fighting that particular fleet in the first place.
now im not saying CR is the best solution to the problem, but its a pretty good start.
Also, Welcome to the forum! glad to have you.