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Messages - ValkyriaL

Pages: 1 ... 139 140 [141] 142 143
2101
Modding / Re: Creating new ship designs.
« on: August 07, 2012, 09:15:52 AM »
I HAVE DONE IT! i have modded an onslaught! all its turrets are large + ammo feeder, it spits out shells like mad and eats an entire fleet in seconds literally :P just like a battleship should.

2102
Modding / Re: Creating new ship designs.
« on: August 07, 2012, 04:33:02 AM »
i just went into the ship editor and changed the onslaught a bit and renamed it and saved it (i think) . how do i get this ship to appear in a fleet? let alone in the game at all?

2104
i started a new game after i got this mod, i have 3 I Fed enforcement fleets here and another one was on the way + another hegemony fleet.
and are you sure you want to have all 3 pirate bases over the same planet? makes it very hard to grow your fleet when you have to avoid all the regular pirates that the pirate base spits out AND 2 defense fleets and their patrols.

i would post a pic of the fleets but i don't know any sites i can upload to, can someone give me a site? I will post them in my next comment.



2105
Might be a bug, you always start with 1 Hegemony defense fleet, and another one comes in from the edge after bout 5 mins. this happens even without any mods.

2106
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: August 06, 2012, 03:00:56 PM »
i Think you should improve the hegemony D fleet while you are at it, all the other *big* faction fleets absolutely face roll it.

2107
Modding / Re: Creating new ship designs.
« on: August 06, 2012, 02:29:38 PM »
That purple super carrier must have taken huge amounts of effort. i see 3 ships in one there.

2108
Modding / Re: Creating new ship designs.
« on: August 06, 2012, 02:13:50 PM »
Somehow i think this will be to hard for me =( i don't have the patience for these kinds of things, yet another thing i cant learn..

2109
Modding / Re: Creating new ship designs.
« on: August 06, 2012, 01:52:23 PM »
OK, and how do i do this? do i need a program of some sorts?

2110
Modding / Creating new ship designs.
« on: August 06, 2012, 01:49:11 PM »
for example, if i want to make an Onslaught that is twice as long and a bit wider with an extra set of large/medium/small turret mounts. how do i do this? i have seen people make ships from scratch that actually looks really good with the same graphics as the original ships have.

2111
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: August 06, 2012, 10:15:48 AM »
I did, but they ran away just as fast when they saw my 3 intrepid's :P i can take on the Elder Ultimate fleet with these.

2112
Mods / Re: Uomoz's Corvus 15: Recruitment (Factions Collection)
« on: August 06, 2012, 01:29:31 AM »
Id just like to say that i just got this mod, and i love it, BUT, you have to change the color of the *Unidentified Reading* fleets because you cant have a black colored fleet on a black map, you cant see them. could you make them like dark grey or a dark color that appears on the map?

2113
Suggestions / Re: Restock green crew
« on: August 05, 2012, 10:30:25 AM »
Why would you want green crew anyway? sure they are cheap but i would rather want a regular crewman that knows what he is doing than a guy that will crash my ship into an asteroid.

2114
I think hes telling me the truth, because i just dragged my way across 2 hegemony D fleets in a row (one is there when you start a new game and another spawns 5 mins in) and just as i came out of the second, a heg fuel convoy with 2 phaeton medium tankers came towards the station =D i am so happy, i couldn't capture em tho because they blew up when i engaged the fleet, shame.

2115
Suggestions / Re: cruiser carrier
« on: August 05, 2012, 08:40:39 AM »
They can, 3 fighters can land at once and get fixed instead of 1 but you could also have 3 small carriers for this. since the fighter/carrier queue has been fixed or at least improved.

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