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Messages - ValkyriaL

Pages: 1 ... 138 139 [140] 141 142 143
2086
Modding / Is there a *Sf ship editor* but for weapons?
« on: August 11, 2012, 05:22:51 PM »
Yeah, i have no clue how im going to make a weapon work otherwise

2087
ooookkk. but if i want to take a weapon from vanilla, copy it and make the same gun withmaybe longer barrels and different stats all in the vanilla folder, how do i do that? weapon editor????

2088
There was a post in between but i think he removed it. BTW is it possible to edit weapons in the Sf ship editor?

2089
burn drive isn't affected by engine points being defined, its just an animation, but it will look weird with a ship without any engines. you trying to make an UFO here? o.O

2090
OK i did it, i wrote it exactly like the other ships but it still isn't there, should it be at the bottom? because i wrote it underneath the onslaught desc.

2091
I would much rather do it in word pad, because last time i opened any SF folder in open office, i couldn't start the game anymore and had to replace the whole damn folder. so il just copy an existing ship description and rewrite it, would that work? BTW, how the hell can you break the mod? :P oh well stupid question, i have done that by adding my own ships into game by changing the hull ID of a ship in a station

2092
You didn't really answer my question =( i am actually adding ships into the original core folder, so i am in the original descriptions.??? and i don't know where in the list i should write the text. or do i have to make a completely new descriptions folder?

2093
If i am going to add a description to my ships, do i write that like underneath another capital ship or at the bottom of the whole thing if i open it in word pad?

2094
Can the ships (sprites) i make have more than 1 system?

2095
Is it possible to have a fleet orbit the sun? i mean no spawn point or so. just a massive fleet that acts like a planet

2096
Well, if you want a specific ship to be in a station, go into the *saves* folder *campaign* into your save and then ctrl F search for a ships name for example *ISS Ethecatl IX* that  is already in the station, you will find name, and hull id of that ship, change those 2 to the ones of your ship, for example * <specId>atlas_Hull</specId> and <hullId>atlas</hullId> * save/exit and load that save again and your ship will be there instead of the other one, this works with mods.

2097
Discussions / Re: How do i get beyond *Ensign* rank on this forum?
« on: August 09, 2012, 11:54:13 AM »
Didn't realize such a simple post would become a local chat room. :P

2099
Im trying to alter my design a bit, but i cant save it.. is that because i take to long? because that's just *** as hell. any ideas?

2100
Uomoz, i added my own modded onslaught into the game and activated your mod *it can use all weps to test them* and apparently, the AI cant fire the Hadron Accelerator cannon. it stops charging just before it shots, i think changing it into a single click weapon would be better, you click it, charges up and shots on its own. and what happened to the lotus flotilla? they don't seem to spawn anymore and a question or 2 from me =D how do i make my own weapons? like cain and so on? and how do i write a description on ships i make?



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