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Messages - ValkyriaL

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2071
Suggestions / Re: Maneuvering Jets should work with Flameout
« on: August 13, 2012, 03:22:28 AM »
and since its already got 50 speed or so. that's 150 with both and if you have nav beacons or 2. that's 200+ speed on a capital ship, and that makes no sense. why stack it?

2072
Modding / Re: Is there a *Sf ship editor* but for weapons?
« on: August 12, 2012, 02:40:15 PM »
i just ran into trouble, i went into the saves folder and changed 2 talon wings into ones that i made myself to test them, and i got *Fatal : 4* when i tried to *buy new ship* in the save, what does that 4 mean?

OK i wrote talon again in the save folder and it works. so apparently, something is wrong with my fighter. what could that be?

2073
make a ship. give it fortress shield and 360 deg arc, then you wont hear anything when the shield is fully closed.

2074
oh :I

2075
whoever made the neutrino corp, could you increase the shield arc on most of the ships? because its kind of pathetic that their arc is like 30 degrees, you can still hit them perfectly even if the shield is up just because its so tiny.

2076
Bug Reports & Support / Re: Sabot 2nd stage friendly fire
« on: August 12, 2012, 08:10:01 AM »
What he said

2077
Bug Reports & Support / Re: Sabot 2nd stage friendly fire
« on: August 12, 2012, 06:08:37 AM »
second stage of sabot is basically a missile that has run out of fuel, first stage guides it and second one delivers the charge straight forwards, doesn't matter if the target moves while the charge is in flight. will still go straight.

2078
i cant seem to recreate that behavior for more than a couple of seconds. they sit on top each other for about 5-6 seconds then one of them runs away and dies to an accident or simply from running into a bigger fleet.

2079
Modding / Re: Is there a *Sf ship editor* but for weapons?
« on: August 12, 2012, 03:21:31 AM »
Yep, if i drop them both in gimp, they are exactly where they are supposed to be.

2080
Modding / Re: Is there a *Sf ship editor* but for weapons?
« on: August 11, 2012, 08:21:51 PM »
Sounds easy enoth, but im going to modify an existing weapon and make a second one. i took the heavy AC and gave it longer barrels then put the graphics back were i found em. or that's not that right way?

2081
Modding / Re: Is there a *Sf ship editor* but for weapons?
« on: August 11, 2012, 07:12:58 PM »
I would be very grateful if you did =)

2082
Modding / Re: Is there a *Sf ship editor* but for weapons?
« on: August 11, 2012, 07:10:31 PM »
Pretty sure a SF.weapon editor would be much more appreciated and loved rather than having to go to many different places to get 1 thing working and then do it all over again to get another piece of the weapon working. :I i would love a Sf wep editor. will Alex or whoever made the SF ship editor answer my prayers? :)

2083
They do resupply, but that doesn't give them ships back, they simply get their starting supplies crew and so on. they should rather go to their home planet and despawn when their fleet is worn down to a single fighter or when they are in no condition to fight whatsoever ( no combat ready ship).

2084
Modding / Re: Is there a *Sf ship editor* but for weapons?
« on: August 11, 2012, 06:49:06 PM »
How am i supposed to get 2 pictures into the editor at once? the recoiling barrels and the base at the same time. or even add projectile exit points and so on?

2085
Modding / Re: Is there a *Sf ship editor* but for weapons?
« on: August 11, 2012, 06:14:22 PM »
Yeah, but im trying to learn how to mod stuff. ive got how to mod ships and kitbashing down to some degree, now i want to make weapons. i have a heavy AC right here with longer barrels. and im doing all of this in the core folder, so all of my stuff is in the original game, so how do i make this thing work? rename it and put its recoil.png and turret i have changed in gimp back where i found em?

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